Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rapid Shot analysis by Sean Reynolds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DonAdam" data-source="post: 725575" data-attributes="member: 2446"><p>This is entirely possible. However, note that it is in all ways except one superior to two weapon fighting, that one being the possibility of adding another attack at high levels with an "Improved" version.</p><p></p><p>I don't buy the "swinging several times for one effective attack roll argument." It made sense in 2nd edition. But with a 6 second combat round? You'll have a hard enough time swinging your sword 4 times at high levels, much less getting feints and parries in there. </p><p></p><p>Bows should be slightly worse than melee weapons in terms of rate of fire. I think having the possibility of 2-weapon fighting and no rapid shot except on repeating crossbows evens them out a great deal.</p><p></p><p>Think about it conceptually: it physically takes longer to pull an arrow, notch it, pull, and fire. Add in the time of waiting for a shot that won't hit your companion as he and his move around, and you're lucky to get one shot off every 6 seconds. Not that I think that bows shouldn't get multiple attacks, as I'm willing to suspend my disbelief, but only so far, and I think the line is crossed when a weapon that is slower in real life becomes faster.</p></blockquote><p></p>
[QUOTE="DonAdam, post: 725575, member: 2446"] This is entirely possible. However, note that it is in all ways except one superior to two weapon fighting, that one being the possibility of adding another attack at high levels with an "Improved" version. I don't buy the "swinging several times for one effective attack roll argument." It made sense in 2nd edition. But with a 6 second combat round? You'll have a hard enough time swinging your sword 4 times at high levels, much less getting feints and parries in there. Bows should be slightly worse than melee weapons in terms of rate of fire. I think having the possibility of 2-weapon fighting and no rapid shot except on repeating crossbows evens them out a great deal. Think about it conceptually: it physically takes longer to pull an arrow, notch it, pull, and fire. Add in the time of waiting for a shot that won't hit your companion as he and his move around, and you're lucky to get one shot off every 6 seconds. Not that I think that bows shouldn't get multiple attacks, as I'm willing to suspend my disbelief, but only so far, and I think the line is crossed when a weapon that is slower in real life becomes faster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rapid Shot analysis by Sean Reynolds
Top