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Rapid Shot analysis by Sean Reynolds
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<blockquote data-quote="Kannik" data-source="post: 726325" data-attributes="member: 984"><p>I really shouldn't jump in just to post these one-linerish comments, but what can one do when one is at work... }<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Whether or not Rapid Shot is unbalanced (and playing an archer right now and a melee fighter right now, (two different campaigns) I'm finding this discussion really intersting), I will agree that Amb/TWF may be what needs some tweaking (having played a double-weapon char in a prev campaign) as, not even looking at archers, it never seems to stack up. While in RL we can argue some methods are more advantageous than others, in-game they should relatively be equivalent or offer proper trade offs to that over time average (situation, etc) they are equivalent. (our fix was to make a TWF attack usable as a standard action) </p><p></p><p>Now whether one can fire X number of times in 6 seconds vs someone swinging Y number of times in 6 seconds... that's more I'd like to look into. Here's a quote I found: <em>A trained archer could shoot 12 arrows a minute, but some sources say that the most skilled archers could fire twice this number. The arrow could wound at 250 yards, kill at 100 yards and penetrate armor at 60 yards.</em> 24 per minute = 4 per round. this page says: <em>For a skilled archer it was possible to fire around twelve well aimed arrows a minute, and up to fifteen with some reduction in accuracy.</em>. 15/min = 2.5 per round. so we have maybe 2-3 arrows per round 'realistically'. How many 'effective' attacks could one get with a sword in 6 seconds? Could someone get about 1 per second? Having some martial training with a fast-striking sword (Dao) I'd say you can get plently of strikes out quickly, but whether those are effective strikes is another matter... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> </p><p></p><p>Sorry for the scatter shot response, better response later,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 726325, member: 984"] I really shouldn't jump in just to post these one-linerish comments, but what can one do when one is at work... };) Whether or not Rapid Shot is unbalanced (and playing an archer right now and a melee fighter right now, (two different campaigns) I'm finding this discussion really intersting), I will agree that Amb/TWF may be what needs some tweaking (having played a double-weapon char in a prev campaign) as, not even looking at archers, it never seems to stack up. While in RL we can argue some methods are more advantageous than others, in-game they should relatively be equivalent or offer proper trade offs to that over time average (situation, etc) they are equivalent. (our fix was to make a TWF attack usable as a standard action) Now whether one can fire X number of times in 6 seconds vs someone swinging Y number of times in 6 seconds... that's more I'd like to look into. Here's a quote I found: [i]A trained archer could shoot 12 arrows a minute, but some sources say that the most skilled archers could fire twice this number. The arrow could wound at 250 yards, kill at 100 yards and penetrate armor at 60 yards.[/i] 24 per minute = 4 per round. this page says: [i]For a skilled archer it was possible to fire around twelve well aimed arrows a minute, and up to fifteen with some reduction in accuracy.[/i]. 15/min = 2.5 per round. so we have maybe 2-3 arrows per round 'realistically'. How many 'effective' attacks could one get with a sword in 6 seconds? Could someone get about 1 per second? Having some martial training with a fast-striking sword (Dao) I'd say you can get plently of strikes out quickly, but whether those are effective strikes is another matter... :P Sorry for the scatter shot response, better response later, Kannik [/QUOTE]
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Rapid Shot analysis by Sean Reynolds
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