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General Tabletop Discussion
*Pathfinder & Starfinder
Rapid Shot analysis by Sean Reynolds
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<blockquote data-quote="Mole" data-source="post: 727647" data-attributes="member: 10679"><p>The idea is to inflict damage. If your average damage per arrow is "D"</p><p></p><p><strong>Vs AC17</strong></p><p>chance for each arrow to hit is 10% so your average damage is .1*D +.1*D=.2D</p><p></p><p>Without rapidshot chance to hit is 20% so av damage is .2*D </p><p></p><p>I.,e. you will do the same average damage.</p><p></p><p><strong>Vs AC18</strong></p><p>chance for each arrow to hit is 5% so your average damage is ..5*D +.05*D=.1*D</p><p></p><p>Without rapidshot chance to hit is 15% so av damage is .15*D </p><p></p><p>So you will do more average damage with a single arrow than with rapidshot.</p><p></p><p></p><p>Admittedly it is a narrow window where you are better off not multishotting, but his analysis avoids that window entirely - skewing the result.</p><p>With iterative attacks the -2 penalty begins to have an effect. </p><p></p><p>Also criticals are a factor because the -2 penalty will affect chance to threaten (if you have imp crit and keen arrows) and your chance to convert - very significant if you have an X3 mult on a burst weapon, a failed conversion is effectively two arrows lost.</p><p></p><p>Factoring in how often you get a full round attack vs a standard attack also skews things, especially with a BAB < 6.</p><p></p><p>As I said his analysis is so simplistic as to be meaningless for normal game play. So why bother unless he is trying to proove a point ?</p></blockquote><p></p>
[QUOTE="Mole, post: 727647, member: 10679"] The idea is to inflict damage. If your average damage per arrow is "D" [b]Vs AC17[/b] chance for each arrow to hit is 10% so your average damage is .1*D +.1*D=.2D Without rapidshot chance to hit is 20% so av damage is .2*D I.,e. you will do the same average damage. [b]Vs AC18[/b] chance for each arrow to hit is 5% so your average damage is ..5*D +.05*D=.1*D Without rapidshot chance to hit is 15% so av damage is .15*D So you will do more average damage with a single arrow than with rapidshot. Admittedly it is a narrow window where you are better off not multishotting, but his analysis avoids that window entirely - skewing the result. With iterative attacks the -2 penalty begins to have an effect. Also criticals are a factor because the -2 penalty will affect chance to threaten (if you have imp crit and keen arrows) and your chance to convert - very significant if you have an X3 mult on a burst weapon, a failed conversion is effectively two arrows lost. Factoring in how often you get a full round attack vs a standard attack also skews things, especially with a BAB < 6. As I said his analysis is so simplistic as to be meaningless for normal game play. So why bother unless he is trying to proove a point ? [/QUOTE]
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Rapid Shot analysis by Sean Reynolds
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