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General Tabletop Discussion
*Pathfinder & Starfinder
Rapid Shot analysis by Sean Reynolds
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<blockquote data-quote="Bagpuss" data-source="post: 730458" data-attributes="member: 3987"><p>Okay heres another table.</p><p></p><p>D20 Roll is the roll need to hit with a normal attack</p><p>% change in damage is the average expected increase for using rapid shot so 100% would be the same damage, 200% would be double, 50% half a normal attack, etc. The number in brackets is the penalty for Rapid Shot.</p><p></p><p></p><p>[code][color=white]</p><p>D20 Roll % change in % change in % change in</p><p> damage (-2) damage (-3) damage (-4)</p><p> 2 178.95% 168.42% 157.89%</p><p> 3 177.78% 166.67% 155.56%</p><p> 4 176.47% 164.71% 152.94%</p><p> 5 175.00% 162.50% 150.00%</p><p> 6 173.33% 160.00% 146.67%</p><p> 7 171.43% 157.14% 142.86%</p><p> 8 169.23% 153.85% 138.46%</p><p> 9 166.67% 150.00% 133.33%</p><p>10 163.64% 145.45% 127.27%</p><p>11 160.00% 140.00% 120.00%</p><p>12 155.56% 133.33% 111.11%</p><p>13 150.00% 125.00% 100.00%</p><p>14 142.86% 114.29% 85.71%</p><p>15 133.33% 100.00% 66.67%</p><p>16 120.00% 80.00% 40.00%</p><p>17 100.00% 50.00% 50.00%</p><p>18 66.67% 66.67% 66.67%</p><p>19 100.00% 100.00% 100.00%</p><p>20 200.00% 200.00% 200.00%</p><p>[/color][/code]</p><p></p><p>Now considering that if a balanced encounter you often need at least a roll of 8 to hit the target with your primary attack, so really you need to be looking at the lower end of that table. </p><p></p><p>If you increased the penalty for Rapid Shot to 3, then for about a 3rd of encounters Rapid Shot is either no help or a penalty, actually reducing the damage you are likely to cause.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 730458, member: 3987"] Okay heres another table. D20 Roll is the roll need to hit with a normal attack % change in damage is the average expected increase for using rapid shot so 100% would be the same damage, 200% would be double, 50% half a normal attack, etc. The number in brackets is the penalty for Rapid Shot. [code][color=white] D20 Roll % change in % change in % change in damage (-2) damage (-3) damage (-4) 2 178.95% 168.42% 157.89% 3 177.78% 166.67% 155.56% 4 176.47% 164.71% 152.94% 5 175.00% 162.50% 150.00% 6 173.33% 160.00% 146.67% 7 171.43% 157.14% 142.86% 8 169.23% 153.85% 138.46% 9 166.67% 150.00% 133.33% 10 163.64% 145.45% 127.27% 11 160.00% 140.00% 120.00% 12 155.56% 133.33% 111.11% 13 150.00% 125.00% 100.00% 14 142.86% 114.29% 85.71% 15 133.33% 100.00% 66.67% 16 120.00% 80.00% 40.00% 17 100.00% 50.00% 50.00% 18 66.67% 66.67% 66.67% 19 100.00% 100.00% 100.00% 20 200.00% 200.00% 200.00% [/color][/code] Now considering that if a balanced encounter you often need at least a roll of 8 to hit the target with your primary attack, so really you need to be looking at the lower end of that table. If you increased the penalty for Rapid Shot to 3, then for about a 3rd of encounters Rapid Shot is either no help or a penalty, actually reducing the damage you are likely to cause. [/QUOTE]
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