Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rapid Shot analysis by Sean Reynolds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 731310" data-attributes="member: 984"><p>re: avg damage vs just hitting: I am in the camp that would say average damage is better than 'just hitting' as a way to figure overall effectiveness. Everything else seems to balance itself out: sometimes a high-damage weapon will 'waste' damage on someone who's almost dead (or had low HP to begin with), sometimes the arrow can't make it through DR, sometimes 'just hitting' is better than doing more damage, esp if the target is just about dead. In the long run, the better here/worse heres I think tend to nullify each other and avg damage capaicity is better off.</p><p></p><p>In the case of statistics, it's actually rather interesting:</p><p></p><p>On a roll of 2 d 20, you have 400 possibilities. To determine what the % chances, it's simple:</p><p></p><p>Assume 11+ to hit.</p><p></p><p>There are 200 cases where 11+ will come up on one die, but not the other (ie, when die 1 rolls 11, there are 10 cases (1, 2, 3, 4 ... 9, 10) where die 2 also doesn't roll an 11+, when die 1 rolls 12, there are 10 cases (1 ... 10) where die 2 doesn't roll 11+, etc).</p><p></p><p>There are 100 cases where 11+ will occur on both dice (ie, when die 1 rolls 11, there are 10 cases (11, 12, 13 ... 20) where die 2 has also rolled over 11, etc).</p><p></p><p>There are 100 cases where neither die will roll over 11 (ie, die 1 rolls 1, there are 10 cases where die 2 also rolls less than 11 (1, 2, ... 10), etc).</p><p></p><p>You can pick any number needed to hit and work out the results.</p><p></p><p>So, this works out to: </p><p></p><p>200/400 = 50% chance 1 hitting</p><p>100/400 = 25% chance 2 hitting</p><p>100/400 = 25% chance 0 hitting</p><p></p><p>Now, this is a simple case, where the chance to hit is 50%. But one can work it out for any chance to hit... say, for example needing a 17+ to hit (pretty tough!), the rapid firing dude would have: 72% no hits, 26% one hit, and 2% two hits.</p><p></p><p>A full analysis could be done to see how that compares to a single wielder with a single, standard attack. 15+ = 30% chance to hit, 3.5+3.5+6 = 3.9 average damage.</p><p></p><p>BUT, if we do that simple, we have NEGLECTED the fact that the single wielder may have taken some feats, A) giving him better chance to hit and B) possiblitity for even more damage. We can make the single wielder ON PAR with chance to hit, but with a +3 to damage due to Weapon Focus and Power Attack, for example. That's a much more valid comparison. And in that case, pure damage wise, the greatsword wielder comes out ahead, (at least at level 3+ when he can use 3 points in power attack }<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Are archers useful? Yes! Are they powerful! Sure... are they OVER powered? I'm not leaning that way at this time. </p><p></p><p>At least from a pure, non-magical point of vue.</p><p></p><p>I DO agree, however, that GMW's 50 arrows/time could be what is broken in this case, and/or the stacking of magic bow/arrow. As green slime said, if someone wants to spend a tonne of GP on getting magic arrows, then stacking is fine... when its sooo easy with GMW, then not so fine. </p><p></p><p>Assuming your party cleric is willing to cast GMW, of course }<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 731310, member: 984"] re: avg damage vs just hitting: I am in the camp that would say average damage is better than 'just hitting' as a way to figure overall effectiveness. Everything else seems to balance itself out: sometimes a high-damage weapon will 'waste' damage on someone who's almost dead (or had low HP to begin with), sometimes the arrow can't make it through DR, sometimes 'just hitting' is better than doing more damage, esp if the target is just about dead. In the long run, the better here/worse heres I think tend to nullify each other and avg damage capaicity is better off. In the case of statistics, it's actually rather interesting: On a roll of 2 d 20, you have 400 possibilities. To determine what the % chances, it's simple: Assume 11+ to hit. There are 200 cases where 11+ will come up on one die, but not the other (ie, when die 1 rolls 11, there are 10 cases (1, 2, 3, 4 ... 9, 10) where die 2 also doesn't roll an 11+, when die 1 rolls 12, there are 10 cases (1 ... 10) where die 2 doesn't roll 11+, etc). There are 100 cases where 11+ will occur on both dice (ie, when die 1 rolls 11, there are 10 cases (11, 12, 13 ... 20) where die 2 has also rolled over 11, etc). There are 100 cases where neither die will roll over 11 (ie, die 1 rolls 1, there are 10 cases where die 2 also rolls less than 11 (1, 2, ... 10), etc). You can pick any number needed to hit and work out the results. So, this works out to: 200/400 = 50% chance 1 hitting 100/400 = 25% chance 2 hitting 100/400 = 25% chance 0 hitting Now, this is a simple case, where the chance to hit is 50%. But one can work it out for any chance to hit... say, for example needing a 17+ to hit (pretty tough!), the rapid firing dude would have: 72% no hits, 26% one hit, and 2% two hits. A full analysis could be done to see how that compares to a single wielder with a single, standard attack. 15+ = 30% chance to hit, 3.5+3.5+6 = 3.9 average damage. BUT, if we do that simple, we have NEGLECTED the fact that the single wielder may have taken some feats, A) giving him better chance to hit and B) possiblitity for even more damage. We can make the single wielder ON PAR with chance to hit, but with a +3 to damage due to Weapon Focus and Power Attack, for example. That's a much more valid comparison. And in that case, pure damage wise, the greatsword wielder comes out ahead, (at least at level 3+ when he can use 3 points in power attack }:). Are archers useful? Yes! Are they powerful! Sure... are they OVER powered? I'm not leaning that way at this time. At least from a pure, non-magical point of vue. I DO agree, however, that GMW's 50 arrows/time could be what is broken in this case, and/or the stacking of magic bow/arrow. As green slime said, if someone wants to spend a tonne of GP on getting magic arrows, then stacking is fine... when its sooo easy with GMW, then not so fine. Assuming your party cleric is willing to cast GMW, of course }:) Kannik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rapid Shot analysis by Sean Reynolds
Top