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Rapid Shot analysis by Sean Reynolds
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<blockquote data-quote="Elder-Basilisk" data-source="post: 731544" data-attributes="member: 3146"><p>I think you're right about that Precise Shot needs to be factored in. IMO, it's almost more important to an archer than rapid shot. However, the difference between archers and melee characters is that once an archer has point blank, shot, precise shot, and rapid shot, there are few other feats that make nearly as significant a difference. (And even a single classed demihuman bard can have PBS, Precise Shot, and Rapid Shot by level 6).</p><p></p><p>In fact, the useful archery feats seem to me to be:</p><p>Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus, Weapon Specialization, Improved Critical, Manyshot (if your DM is foolish enough to allow it)</p><p></p><p>There's a second set of marginal archery feats:</p><p>Zen archery, Sharpshooting</p><p></p><p>And the deadly combat cleric combo:</p><p>Extend Spell, Persistent Spell</p><p></p><p>However, that's pretty much the extent of archery possibilities.</p><p></p><p>For melee character, OTOH, there are more options (weapon finesse, TWF, sword and shield, shield based combat, spring attack, etc).</p><p></p><p>There are also more feats that are directly useful for every character:</p><p>Weapon Focus, Weapon Specialization, Improved Critical, Power Critical, Power Attack, Cleave, blindfight, combat reflexes, close quarters fighting, Dodge, Expertise</p><p></p><p>And more optional directions to take:</p><p>Great Cleave</p><p>Sunder-Improved Sunder</p><p>Expertise, Improved Disarm, Improved Trip, Knockdown.</p><p>Throw Anything, Point Blank Shot, Precise Shot, Quickdraw, Rapid Shot</p><p></p><p>Etc. Etc.</p><p></p><p>Precise Shot certainly factors into the equation but there are simply fewer useful feats for an archer than for a melee character.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 731544, member: 3146"] I think you're right about that Precise Shot needs to be factored in. IMO, it's almost more important to an archer than rapid shot. However, the difference between archers and melee characters is that once an archer has point blank, shot, precise shot, and rapid shot, there are few other feats that make nearly as significant a difference. (And even a single classed demihuman bard can have PBS, Precise Shot, and Rapid Shot by level 6). In fact, the useful archery feats seem to me to be: Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus, Weapon Specialization, Improved Critical, Manyshot (if your DM is foolish enough to allow it) There's a second set of marginal archery feats: Zen archery, Sharpshooting And the deadly combat cleric combo: Extend Spell, Persistent Spell However, that's pretty much the extent of archery possibilities. For melee character, OTOH, there are more options (weapon finesse, TWF, sword and shield, shield based combat, spring attack, etc). There are also more feats that are directly useful for every character: Weapon Focus, Weapon Specialization, Improved Critical, Power Critical, Power Attack, Cleave, blindfight, combat reflexes, close quarters fighting, Dodge, Expertise And more optional directions to take: Great Cleave Sunder-Improved Sunder Expertise, Improved Disarm, Improved Trip, Knockdown. Throw Anything, Point Blank Shot, Precise Shot, Quickdraw, Rapid Shot Etc. Etc. Precise Shot certainly factors into the equation but there are simply fewer useful feats for an archer than for a melee character. [/QUOTE]
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