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Rapid Shot analysis by Sean Reynolds
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<blockquote data-quote="Elder-Basilisk" data-source="post: 731915" data-attributes="member: 3146"><p>I don't see this. Discounting the various "I'm better with this weapon" feats which are applicable to all kinds of fighting, there are three good archery feat (four if your DM is smoking crack):</p><p></p><p>Point Blank Shot, Precise Shot, Rapid Shot, (Manyshot).</p><p></p><p>Far shot is helpful too but mostly for prestige class access. The rest of the archery feats are marginal at best. The archery line doesn't have "lots of decent feats." It has a very small number of easily accessable powerful feats.</p><p></p><p>The swashbuckler (not a really well supported concept by the unmodified, unmulticlassed fighter) has:</p><p>Weapon Finesse, Dodge, Mobility, Spring Attack, Expertise, Improved Disarm, Improved Trip, Quickdraw, Ambidexterity ("I'm not left handed"). If you include non-core rules, then Dash and a couple of other Song and Silence feats are appropriate.</p><p></p><p>Conan has:</p><p>Power Attack, Cleave, Great Cleave, Sunder, Improved Sunder, Power Lunge, Extra Rage, etc.</p><p></p><p>Gawaine has:</p><p>Mounted Combat, Ride By Attack, Spirited Charge, Trample, Power Attack, Cleave</p><p></p><p>Galahad has:</p><p>Power Attack, Cleave, Divine Might, Extra Smiting, Sunder, Improved Sunder, Mounted Combat, Ride By Attack, Spirited Charge, etc.</p><p></p><p>Drizzt has:</p><p>Ambidexterity, Two Weapon Fighting, Improved Two Weapon Fighting, Greater Two Weapon Fighting, Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack. (And Off Hand Parry and a few other dodgy feats).</p><p></p><p>Pretty much all of the various fighting styles seem to have more integral and more useful feats than archery. A slimmed down archery character wouldn't need more than point blank, precise, and rapid shot. A slimmed down swashbuckler would need to make hard choices between weapon finesse, expertise, dodge, mobility, spring attack, and improved disarm--all of which seem pretty important for the swashbuckling style (and more significantly, all of which add something signficant to the character's capabilities).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 731915, member: 3146"] I don't see this. Discounting the various "I'm better with this weapon" feats which are applicable to all kinds of fighting, there are three good archery feat (four if your DM is smoking crack): Point Blank Shot, Precise Shot, Rapid Shot, (Manyshot). Far shot is helpful too but mostly for prestige class access. The rest of the archery feats are marginal at best. The archery line doesn't have "lots of decent feats." It has a very small number of easily accessable powerful feats. The swashbuckler (not a really well supported concept by the unmodified, unmulticlassed fighter) has: Weapon Finesse, Dodge, Mobility, Spring Attack, Expertise, Improved Disarm, Improved Trip, Quickdraw, Ambidexterity ("I'm not left handed"). If you include non-core rules, then Dash and a couple of other Song and Silence feats are appropriate. Conan has: Power Attack, Cleave, Great Cleave, Sunder, Improved Sunder, Power Lunge, Extra Rage, etc. Gawaine has: Mounted Combat, Ride By Attack, Spirited Charge, Trample, Power Attack, Cleave Galahad has: Power Attack, Cleave, Divine Might, Extra Smiting, Sunder, Improved Sunder, Mounted Combat, Ride By Attack, Spirited Charge, etc. Drizzt has: Ambidexterity, Two Weapon Fighting, Improved Two Weapon Fighting, Greater Two Weapon Fighting, Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack. (And Off Hand Parry and a few other dodgy feats). Pretty much all of the various fighting styles seem to have more integral and more useful feats than archery. A slimmed down archery character wouldn't need more than point blank, precise, and rapid shot. A slimmed down swashbuckler would need to make hard choices between weapon finesse, expertise, dodge, mobility, spring attack, and improved disarm--all of which seem pretty important for the swashbuckling style (and more significantly, all of which add something signficant to the character's capabilities). [/QUOTE]
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