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General Tabletop Discussion
*Pathfinder & Starfinder
Rapid Spell and Nature's Ally
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<blockquote data-quote="aland" data-source="post: 3820180" data-attributes="member: 56158"><p>As I said before, the summoned ally appears at the beginning of your next turn, during which time enemies could throw a fireball on you and interrupt your spell. Wizards in your team have to cast another Haste next turn, if he ever wants to. By reducing the casting time to one "full round", the ally you summoned right at the end of your turn and you have less chance to get interrupted and your other allies could easily buff the summoned monster. How could all this be NOT a benefit?</p><p></p><p>Still, I think we should define what a "casting time: full round" is first, or the debate would seem pointless and everlasting.</p></blockquote><p></p>
[QUOTE="aland, post: 3820180, member: 56158"] As I said before, the summoned ally appears at the beginning of your next turn, during which time enemies could throw a fireball on you and interrupt your spell. Wizards in your team have to cast another Haste next turn, if he ever wants to. By reducing the casting time to one "full round", the ally you summoned right at the end of your turn and you have less chance to get interrupted and your other allies could easily buff the summoned monster. How could all this be NOT a benefit? Still, I think we should define what a "casting time: full round" is first, or the debate would seem pointless and everlasting. [/QUOTE]
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Rapid Spell and Nature's Ally
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