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General Tabletop Discussion
*Pathfinder & Starfinder
Rapid Spell Feat (Complete Divine)
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<blockquote data-quote="moritheil" data-source="post: 4654752" data-attributes="member: 30610"><p>For the reason that there is a larger reduction that has yet to take place, and the feat specifies that multiple hours must turn into one hour. Everyone agrees that multiple hours to one hour is legal - where people disagree is on whether 1 hour can be broken into 60 minutes, one minute can be broken into 10 rounds, and so forth. RAW, Rapid spell does not allow it, but I am sympathetic to the point that it seems unnecessarily obnoxious to disallow use of the feat in this fashion - particularly if playing a class that depends on Action Points to shorten casting times, in a campaign that has removed Action Points.</p><p></p><p>FWIW, if a campaign has action points, I'd tell the players to suck it up: the mechanic to shorten casting exists and is prebalanced thus. If, however, a campaign did not have action points, I'd want to allow the artificer some way of achieving that effect so as to not disrupt play. (This actually happened, in my Invasion campaign, and that was how I ruled.)</p></blockquote><p></p>
[QUOTE="moritheil, post: 4654752, member: 30610"] For the reason that there is a larger reduction that has yet to take place, and the feat specifies that multiple hours must turn into one hour. Everyone agrees that multiple hours to one hour is legal - where people disagree is on whether 1 hour can be broken into 60 minutes, one minute can be broken into 10 rounds, and so forth. RAW, Rapid spell does not allow it, but I am sympathetic to the point that it seems unnecessarily obnoxious to disallow use of the feat in this fashion - particularly if playing a class that depends on Action Points to shorten casting times, in a campaign that has removed Action Points. FWIW, if a campaign has action points, I'd tell the players to suck it up: the mechanic to shorten casting exists and is prebalanced thus. If, however, a campaign did not have action points, I'd want to allow the artificer some way of achieving that effect so as to not disrupt play. (This actually happened, in my Invasion campaign, and that was how I ruled.) [/QUOTE]
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Rapid Spell Feat (Complete Divine)
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