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General Tabletop Discussion
*Dungeons & Dragons
rapier+dagger and/or longsword+dagger?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6789214" data-attributes="member: 6677017"><p>Yep, that's probably what the designers should have done. I'm expressing why they screwed up and the mechanics of the class clash with the fluff given to it.</p><p></p><p>We are told in the book that the class represents a duelist or pirate who uses two-weapon fighting. They are given mechanical incentive to use two-weapon fighting.</p><p></p><p>But the mechanics do not allow them to use two-weapon fighting with rapiers or cutlasses--which are the weapons the referenced archetypes are most likely to use.</p><p></p><p>This is a design flaw.</p><p></p><p>(The way I personally deal with it is to let them use a small sword (shortsword) instead of a rapier, and if they want a non-throwable main-gauche, I'd let them use short sword stats for it also--as a heavier weapon not designed for throwing. This requires no house-rules, but some creative refluffing. I also give the Swashbuckler proficiency in scimitar, although that only starts when they get the subclass at 3rd level. That does require a house-rule, which I wouldn't have to make if they had made the class work right. )</p><p></p><p></p><p></p><p>Neither longswords nor sickles can use finesse--and the assumption is generally that the Swashbuckler (as well as rogues in general) is using finesse weapons. (The sickle is virtually worthless weapon anyway--seriously, compare it to the dagger.)</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6789214, member: 6677017"] Yep, that's probably what the designers should have done. I'm expressing why they screwed up and the mechanics of the class clash with the fluff given to it. We are told in the book that the class represents a duelist or pirate who uses two-weapon fighting. They are given mechanical incentive to use two-weapon fighting. But the mechanics do not allow them to use two-weapon fighting with rapiers or cutlasses--which are the weapons the referenced archetypes are most likely to use. This is a design flaw. (The way I personally deal with it is to let them use a small sword (shortsword) instead of a rapier, and if they want a non-throwable main-gauche, I'd let them use short sword stats for it also--as a heavier weapon not designed for throwing. This requires no house-rules, but some creative refluffing. I also give the Swashbuckler proficiency in scimitar, although that only starts when they get the subclass at 3rd level. That does require a house-rule, which I wouldn't have to make if they had made the class work right. ) Neither longswords nor sickles can use finesse--and the assumption is generally that the Swashbuckler (as well as rogues in general) is using finesse weapons. (The sickle is virtually worthless weapon anyway--seriously, compare it to the dagger.) [/QUOTE]
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