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General Tabletop Discussion
*Dungeons & Dragons
rapier+dagger and/or longsword+dagger?
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<blockquote data-quote="Hriston" data-source="post: 6791157" data-attributes="member: 6787503"><p>There's nothing wrong with making a choice that's less than optimal. The rules aren't forcing you to take the most optimal of alternatives. It's more important to do what's fun. The feat doesn't turn longsword/rapier+dagger into a "trap option". It actually makes the choice more optimal by letting you use the off-hand attack. The fact that you could use the feat to wield two longswords is actually irrelevant, because that isn't the choice the player wants to make, so there actually is an option for wielding longsword/rapier+dagger. It's the feat. </p><p></p><p>The feat doesn't make your choice less optimal. If you use the feat to support wielding longsword/rapier+dagger it lets you do an extra 1d4+ability modifier damage per round. It doesn't lower your AC. It gives you a +1 bonus, and you don't even need to be proficient with shields. Just because you could do more with the feat, it doesn't follow that by using the feat to do what you want you're actually doing less. The idea is to use the rules to support the choices you want to make, not to constrain yourself only to what the rules make most optimal. </p><p></p><p></p><p></p><p>Since the DM seems to support the player's desire to play the character she wants to play, I would assume the DM is both including feats and variant humans. Being level one isn't an obstacle.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6791157, member: 6787503"] There's nothing wrong with making a choice that's less than optimal. The rules aren't forcing you to take the most optimal of alternatives. It's more important to do what's fun. The feat doesn't turn longsword/rapier+dagger into a "trap option". It actually makes the choice more optimal by letting you use the off-hand attack. The fact that you could use the feat to wield two longswords is actually irrelevant, because that isn't the choice the player wants to make, so there actually is an option for wielding longsword/rapier+dagger. It's the feat. The feat doesn't make your choice less optimal. If you use the feat to support wielding longsword/rapier+dagger it lets you do an extra 1d4+ability modifier damage per round. It doesn't lower your AC. It gives you a +1 bonus, and you don't even need to be proficient with shields. Just because you could do more with the feat, it doesn't follow that by using the feat to do what you want you're actually doing less. The idea is to use the rules to support the choices you want to make, not to constrain yourself only to what the rules make most optimal. Since the DM seems to support the player's desire to play the character she wants to play, I would assume the DM is both including feats and variant humans. Being level one isn't an obstacle. [/QUOTE]
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