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General Tabletop Discussion
*Dungeons & Dragons
rapier+dagger and/or longsword+dagger?
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<blockquote data-quote="Hriston" data-source="post: 6795044" data-attributes="member: 6787503"><p>Game-wise, if they don't have finesse, then they're just the same as a longsword used one-handed without the option of two-handed use. I'd keep finesse, personally, but distinguish them from rapiers, estocs, etc. by having them do slashing rather than piercing. Cut and thrust swords seem to be in an awkward place as far as the rules go. I'm not that comfortable giving players the option of damage type on a given weapon. </p><p></p><p>Also, the Romans did adopt the spatha as the primary weapon for heavy infantry in the early centuries A.D., leaving the gladius used only for light infantry. It was also used by the cavalry. Of course, this doesn't necessarily support giving these swords finesse, but the alternative is to once again leave the medieval-setting campaign without a 1d8 finesse alternative besides rather late developments, like the estoc and spada da lato.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6795044, member: 6787503"] Game-wise, if they don't have finesse, then they're just the same as a longsword used one-handed without the option of two-handed use. I'd keep finesse, personally, but distinguish them from rapiers, estocs, etc. by having them do slashing rather than piercing. Cut and thrust swords seem to be in an awkward place as far as the rules go. I'm not that comfortable giving players the option of damage type on a given weapon. Also, the Romans did adopt the spatha as the primary weapon for heavy infantry in the early centuries A.D., leaving the gladius used only for light infantry. It was also used by the cavalry. Of course, this doesn't necessarily support giving these swords finesse, but the alternative is to once again leave the medieval-setting campaign without a 1d8 finesse alternative besides rather late developments, like the estoc and spada da lato. [/QUOTE]
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rapier+dagger and/or longsword+dagger?
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