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Rappan Athuk anyone? FCtF possible inclusion
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<blockquote data-quote="Jeph" data-source="post: 411502" data-attributes="member: 6738"><p>Room for 1 more non-super?</p><p></p><p>Would it be acceptable to play a Githzerai Psychic Warrior? The MotP suggests a +2 ECL for those dudes, so I'd be a PsyWar 5. Should I assume that their Inertial Armor requires no reserve PP to operate, as the basic species has the feat, and no Power Points? Also, may I use the online supplements on the official Wizards site? They have some pretty good stuff (like, Improved Intertial Armor, Psychic Weapon Master, Improved Intertial Armor, uh . . . something, Improved Intertial Armor . . . and . . . oh yeah . . . Improved Inertial Armor), and it's all online, so all free.</p><p></p><p>By the way, I'd use the description of them in the PsiHb, not the MotP.</p><p></p><p>Okay, this dude will be the sole surviver of a Rrakkma that tried to pick on some mind flayers who weren't exactly average. Lost 5 companions, including a good friend and a brother, but dropped three out of five Flayers. After the rest of the party was dismantled, there was no one left to get him (name . . . name . . . ah! Zzg'Tmtokkt, or Zig to those of limited linguistic capabilities) back to Limbo, and he's been wandering around for about two years. He's gone through about 20 or 30 different portals, many of which were required great trials and tribulations to activate, but never hit the ticket back home. He's been on the Material plane for about a month, living off the land and talking to the occasional passerby, when he hears news of the culty dudes. He thinks "well, not exactly too many action spots around here, this'll have to do," and heads over to the local head honcho to find more info on the cultists, and see if he can pick up a reward for "borrowing" some of the cult's more valuable items, as well as the lives of some of their members.</p><p></p><p>Basically, Zig is a care-free, high-spirited, and occasionally jerk-like, loner. He's skilled in combat and skilled in fending for himself, but years of working in Rrakkma have taught him that in many situations, cooperation between many is an absolut nesseicity. I'll probably make him CN or True N, leaning twords CN.</p><p></p><p>A quick question (or two)--does the alloted point buy include the ability + from level? and how much gold do we get / max GP value for one item?</p><p></p><p>-Jeph</p></blockquote><p></p>
[QUOTE="Jeph, post: 411502, member: 6738"] Room for 1 more non-super? Would it be acceptable to play a Githzerai Psychic Warrior? The MotP suggests a +2 ECL for those dudes, so I'd be a PsyWar 5. Should I assume that their Inertial Armor requires no reserve PP to operate, as the basic species has the feat, and no Power Points? Also, may I use the online supplements on the official Wizards site? They have some pretty good stuff (like, Improved Intertial Armor, Psychic Weapon Master, Improved Intertial Armor, uh . . . something, Improved Intertial Armor . . . and . . . oh yeah . . . Improved Inertial Armor), and it's all online, so all free. By the way, I'd use the description of them in the PsiHb, not the MotP. Okay, this dude will be the sole surviver of a Rrakkma that tried to pick on some mind flayers who weren't exactly average. Lost 5 companions, including a good friend and a brother, but dropped three out of five Flayers. After the rest of the party was dismantled, there was no one left to get him (name . . . name . . . ah! Zzg'Tmtokkt, or Zig to those of limited linguistic capabilities) back to Limbo, and he's been wandering around for about two years. He's gone through about 20 or 30 different portals, many of which were required great trials and tribulations to activate, but never hit the ticket back home. He's been on the Material plane for about a month, living off the land and talking to the occasional passerby, when he hears news of the culty dudes. He thinks "well, not exactly too many action spots around here, this'll have to do," and heads over to the local head honcho to find more info on the cultists, and see if he can pick up a reward for "borrowing" some of the cult's more valuable items, as well as the lives of some of their members. Basically, Zig is a care-free, high-spirited, and occasionally jerk-like, loner. He's skilled in combat and skilled in fending for himself, but years of working in Rrakkma have taught him that in many situations, cooperation between many is an absolut nesseicity. I'll probably make him CN or True N, leaning twords CN. A quick question (or two)--does the alloted point buy include the ability + from level? and how much gold do we get / max GP value for one item? -Jeph [/QUOTE]
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