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Rappan Athuk anyone? FCtF possible inclusion
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<blockquote data-quote="Dalamar" data-source="post: 413097" data-attributes="member: 358"><p>Here's the char except for personality and history (which I'll do after I sleep for 5 hours and get back from school):</p><p></p><p>Lorelin</p><p>Male Human Hero/Sorcerer 4/3</p><p>Str 10</p><p>Dex 12</p><p>Con 12</p><p>Int 16</p><p>Wis 12</p><p>Cha 29</p><p></p><p>BAB +3 (Str +0, Dex +1)</p><p>Fort +3, Ref +3, Will +5</p><p>21 hp, AC 11 (dex)</p><p></p><p><strong>Feats:</strong> Point Blank Shot, Precise Shot, Trustworthy, Weapon Focus (Attack, energy)</p><p><strong>Skills:</strong> Bluff +14, Climb +5, Concentration +11, Diplomacy +16, Knowledge (arcana) +13, Spellcraft +13</p><p></p><p><strong>Super powers:</strong></p><p><em>Shield</em>, base 4, mobile shield 5, supernatural -1. Total 8</p><p><em>Telekinesis</em>, base 2, minor strength 1. moderate strength 1, high strength 3 (Str 15), supernatural -1. Total 6</p><p><em>Self-subsistent (eating)</em>, base 1</p><p><em>Self-subsistent (drinking)</em>, base 1</p><p><em>Heightened mental ability (Cha)</em>, base 2, increased effect x3 6. Total 8</p><p><em>Attack, energy (sonic)</em>, base 1, Close (25+5/2 levels) range 2, increased damage x3, supernatural -1. Total 8</p><p><em>Improved Weaponry</em>, base 3, increased effect 2. Total 5 cashed in for 7,500gp</p><p></p><p><strong>Possessions:</strong></p><p>Cloak of Charisma +2 (4,000), Standard adventuring gear minus food and drink (around 60)</p><p>Total cash spent (including on Hero points) 11,560.</p><p></p><p><strong>Spells Known:</strong> 5/3</p><p> <em>0-level School Comp. Cast Range Dur. Save SR PHB Effect</em></p><p> Ghost Sound Ill (Figment) VSM 1a 30 ft. 3 rd. Will Dis 18 No 209 Illusory sounds.</p><p> Mending Tra VS 1a Special Inst. Will Neg 18 Yes 227 One object of up to 1 lb. Range 10'.</p><p> Open/Close Tra VSF 1a 30 ft. Inst. Will Neg 18 Yes 233 Opens or closes small or light things.</p><p> Detect Magic Uni VS 1a Detect 3 min None No 193 1/4 circle from you to the extreme of the range.</p><p> Prestidigitation Uni VS 1a Special 1 hr. Special No 238 Performs minor tricks.</p><p></p><p> <em>1st level School Comp. Cast Range Dur. Save SR PHB Effect</em></p><p> Magic Missile Evo [Force] VS 1a 130 ft. Inst. None Yes 224 1d4+1 damage, 2 creatures, max. 15' apart.</p><p> Change Self Ill (Glamer) VS 1a Personal 30 min None No 183 Changes your appearance.</p><p> Ray of Enfeeblement Nec VS 1a 30 ft. 3 min Fort Neg 19 Yes 242 Ray reduces Str by 1d6+1 points</p><p></p><p><strong>Spells per Day:</strong> 6/7</p><p></p><p><strong>HISTORY</strong></p><p>Lorelin grew up in a family of wizards so magic was an everyday thing for him. Untill his father said it was time for him to learn it too.</p><p>Lorelin's father was a harsh teacher, forcing him to go for days without food or drink if he didn't learn a spell he was being taught. His time studying left him physically weak, but with time he became used to not eating and drinking at all.</p><p>In time, his father gave up on him. He just wasn't meant to be a wizard. But his training had sparked the flame of magic in his blood and he developed it by himself, little by little.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 413097, member: 358"] Here's the char except for personality and history (which I'll do after I sleep for 5 hours and get back from school): Lorelin Male Human Hero/Sorcerer 4/3 Str 10 Dex 12 Con 12 Int 16 Wis 12 Cha 29 BAB +3 (Str +0, Dex +1) Fort +3, Ref +3, Will +5 21 hp, AC 11 (dex) [b]Feats:[/b] Point Blank Shot, Precise Shot, Trustworthy, Weapon Focus (Attack, energy) [b]Skills:[/b] Bluff +14, Climb +5, Concentration +11, Diplomacy +16, Knowledge (arcana) +13, Spellcraft +13 [b]Super powers:[/b] [i]Shield[/i], base 4, mobile shield 5, supernatural -1. Total 8 [i]Telekinesis[/i], base 2, minor strength 1. moderate strength 1, high strength 3 (Str 15), supernatural -1. Total 6 [i]Self-subsistent (eating)[/i], base 1 [i]Self-subsistent (drinking)[/i], base 1 [i]Heightened mental ability (Cha)[/i], base 2, increased effect x3 6. Total 8 [i]Attack, energy (sonic)[/i], base 1, Close (25+5/2 levels) range 2, increased damage x3, supernatural -1. Total 8 [i]Improved Weaponry[/i], base 3, increased effect 2. Total 5 cashed in for 7,500gp [b]Possessions:[/b] Cloak of Charisma +2 (4,000), Standard adventuring gear minus food and drink (around 60) Total cash spent (including on Hero points) 11,560. [b]Spells Known:[/b] 5/3 [i]0-level School Comp. Cast Range Dur. Save SR PHB Effect[/i] Ghost Sound Ill (Figment) VSM 1a 30 ft. 3 rd. Will Dis 18 No 209 Illusory sounds. Mending Tra VS 1a Special Inst. Will Neg 18 Yes 227 One object of up to 1 lb. Range 10'. Open/Close Tra VSF 1a 30 ft. Inst. Will Neg 18 Yes 233 Opens or closes small or light things. Detect Magic Uni VS 1a Detect 3 min None No 193 1/4 circle from you to the extreme of the range. Prestidigitation Uni VS 1a Special 1 hr. Special No 238 Performs minor tricks. [i]1st level School Comp. Cast Range Dur. Save SR PHB Effect[/i] Magic Missile Evo [Force] VS 1a 130 ft. Inst. None Yes 224 1d4+1 damage, 2 creatures, max. 15' apart. Change Self Ill (Glamer) VS 1a Personal 30 min None No 183 Changes your appearance. Ray of Enfeeblement Nec VS 1a 30 ft. 3 min Fort Neg 19 Yes 242 Ray reduces Str by 1d6+1 points [b]Spells per Day:[/b] 6/7 [b]HISTORY[/b] Lorelin grew up in a family of wizards so magic was an everyday thing for him. Untill his father said it was time for him to learn it too. Lorelin's father was a harsh teacher, forcing him to go for days without food or drink if he didn't learn a spell he was being taught. His time studying left him physically weak, but with time he became used to not eating and drinking at all. In time, his father gave up on him. He just wasn't meant to be a wizard. But his training had sparked the flame of magic in his blood and he developed it by himself, little by little. [/QUOTE]
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