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Rappan Athuk anyone? FCtF possible inclusion
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<blockquote data-quote="novyet" data-source="post: 414706" data-attributes="member: 1260"><p><strong>Jordeh, Thrall of Fezzerin</strong></p><p></p><p><strong>Jordeh Firestoker of Alathea, Thrall of Fezzerin the Gold </strong> </p><p>Male Dwarf Ranger 1 / Hero 6</p><p>Age: 97</p><p>Weight: 314 Lbs</p><p>Height: 4' 3"</p><p>Hair: Black</p><p>Eyes: Gold</p><p>Alignment Lawful Good</p><p>Current XP: 21000 </p><p>XP for Next Level: 28000 </p><p></p><p><strong>Attributes</strong> </p><p>Str 20 (+5)</p><p>Dex 14 (+2)</p><p>Con 25 (+7)</p><p>Int 10</p><p>Wis 10 </p><p>Cha 10 </p><p></p><p><strong>Combat Info</strong> </p><p>HD 1d8+6d4+53</p><p>HP 79 </p><p>Speed: 35'</p><p>AC: 26 (+2 Dexterity, +3 Super Agility, +4 Insight, +2 Shield, +5 Chainmail)</p><p>Flat Footed AC: 21 (+4 Insight, +2 Shield, +5 Chainmail)</p><p>Touch AC: 19 (+2 Dexterity, +3 Super Agility, +4 Insight)</p><p>BAB: +4</p><p>Saves: Fort +11, Ref +9, Will +5 </p><p></p><p><strong>Attacks: </strong> </p><p>Gauntlet, +14 melee, 1d3+10, 20, x2, Size T, Type B</p><p>Fezzerin's Talon, Masterwork Huge Bastard Sword, +15 melee, 2d8+10, 19-20, x2, Size H, Type S</p><p>Huge Halberd, +14 melee, 2d8+10, 20, x3, Size H, Type P or S</p><p>Bastard Sword, +14 melee, 1d10+10, 19-20, x2, Size M, Type S</p><p>Daggers, +14 melee, +9 ranged, 1d4+10, 19-20, x2, Size T, Type P</p><p></p><p><strong>Skills</strong> </p><p>Climb +9 (4 Ranks +5 Strength)</p><p>Heal +4 (4 Ranks)</p><p>Jump +9 (4 Ranks +5 Strength)</p><p>Search +4 (4 Ranks)</p><p>Spot +4 (4 Ranks)</p><p>Wilderness Lore +4 (4 Ranks)</p><p></p><p><strong>Languages</strong> </p><p>Common</p><p>Dwarven</p><p></p><p><strong>Feats </strong> </p><p>1st Level: Exotic Weapon Proficiency (Bastard Sword)</p><p>Bonus Ranger Feat: Track</p><p>Bonus Ranger Feat: Blind Fight</p><p>3rd Level: Power Attack</p><p>6th Level: Cleave</p><p></p><p><strong>Abilities</strong> </p><p>Favored Enemy: Dragons</p><p>Due to his extensive training and study of his master's foes, Jordeh gains a +1 bonus to Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against dragons. Jordeh also gains +1 damage bonus against dragons. With ranged weapons this bonus extends out to 30' only.</p><p></p><p>Ranger Spell List</p><p></p><p>Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. </p><p></p><p>Stonecunning: Stonecunning grants dwarves a +2 racial bonus on checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes. </p><p></p><p>+2 racial bonus on saving throws against poison. </p><p></p><p>+2 racial bonus on saving throws against spells and spell-like effects. </p><p></p><p>+1 racial bonus to attack rolls against orcs and goblinoids. </p><p></p><p>+4 dodge bonus against giants. </p><p></p><p>+2 racial bonus on Appraise checks that are related to stone or metal items. </p><p></p><p>+2 racial bonus on Craft checks that are related to stone or metal. </p><p></p><p><strong>Super Powers</strong> </p><p></p><p><strong>Faster Recovery </strong> (1 HrP): Mystical. Persistent. Jordeh recovers twice as fast as normal. He regains 2 hp per level per day. Base rank 2. Magical (-1 HrP Reduction).</p><p></p><p><strong>Heightened Accuracy </strong> (9 HrP): Mystical. Persistent. Melee attacks only. Jordeh gains a +5 to all melee attack rolls. Base rank 1. Increased Effect x4 (8 ranks). Magical (-1 HrP Reduction). Melee Only (-1 HrP Reduction).</p><p></p><p><strong>Heightened Constitution</strong> (5 HrP): Mystical. Persistent. Jordeh gains a +4 to Constitution. Base rank 3. Increased Effect x1 (3 ranks). Magical (-1 HrP Reduction).</p><p></p><p><strong>Heightened Defenses </strong> (7 HrP): Mystical. Persistent. Jordeh gains a +4 Insight Bonus to AC. Base rank 2. Increased Effect x3 (6 ranks). Magical (-1 HrP Reduction).</p><p></p><p><strong>Heightened Strength</strong> (5 HrP): Mystical. Persistent. Jordeh gains a +4 to Strength. Base rank 3. Increased Effect x1 (3 ranks). Magical (-1 HrP Reduction).</p><p></p><p><strong>Heightened Will</strong> (2 HrP): Mystical. Persistent. Jordeh gains a +3 to Will saves. Base rank 1. Increased Effect x2 (2 ranks). Magical (-1 HrP Reduction).</p><p></p><p><strong>Mighty Lifting</strong> (2 HrP): Mystical. Persistent. Jordeh gains a +10 effective bonus to Strength for determining his lifting and carrying capacity. For the purposes of carrying and using objects such as weapons, Jordeh's effective size category is increased by 2. Base rank 2. Increased Effect (1 rank). Magical (-1 HrP Reduction).</p><p></p><p><strong>Self Subsistence </strong> (1 HrP): Mystical. Persistent. Jordeh can survive without air. Base Rank 2. Magical (-1 HrP Reduction)</p><p></p><p><strong>Sizeshift </strong> (2 HrP): Mystical. Persistent. Jordeh can shift between medium, large, or huge size. Changing size takes a standard action and increases one size level. Jordeh Base rank 2. Magical (-1 HrP Reduction).</p><p></p><p><strong>Super Agility </strong> (5 HrP): Mystical. Persistent. Jordeh gains +3 on Initiative, Reflex Saves, Dexterity Checks, and Dexterity based skills. Base Rank 2. Increased Effect x2 (4 Ranks). Magical (-1 HrP Reduction).</p><p></p><p><strong>Super Speed </strong> (1 HrP): Mystical. Persistent. Jordeh speed is increased by 20'. Base Rank 1. Increased Effect x1 (1 Rank). Magical (-1 HrP Reduction).</p><p></p><p><strong>Super Strength</strong> (9 HrP): Mystical. Persistent. Jordeh gains a +5 bonus to melee weapon and hurled weapon damage rolls, Strength checks, and Strength-based skills. Additionally, Jordeh gains an effective +10 bonus for the purposes of determining how much he can lift and carry. Base rank 2. Increased Effect x4 (8 ranks). Magical (-1 HrP Reduction).</p><p></p><p><strong>Super Strike </strong> (4 HrP): Mystical. Persistent. Jordeh can negate damage reduction up to X/+3. Base Rank 1. Increased Effect x2 (4 Ranks). Magical (-1 HrP Reduction)</p><p></p><p><strong>Super Tough</strong> (2 Hrp): Mystical. Persistent. Jordeh gains +4 Hit Points.</p><p></p><p><strong>Equipment</strong> </p><p>Huge Masterwork Bastard Sword "Fezzerin's Talon" </p><p>Masterwork Large Wooden Shield</p><p>Masterwork Chainmail</p><p>Huge Halberd</p><p>Bastard Sword</p><p>6 Daggers</p><p>Gauntlets</p><p>Explorer's Outfit</p><p>Backpack</p><p>Bedroll</p><p>Beltpouch</p><p>1 Cure Light Wounds Potion</p><p></p><p><strong>Money</strong> </p><p>89 gp</p><p>9 sp</p><p></p><p><strong>Carrying Capacities</strong> </p><p>Light: 2128 Lbs</p><p>Medium: 4256 Lbs</p><p>Heavy: 6,400 Lbs</p><p>Current Load: Light </p><p></p><p><strong>Background</strong> </p><p>Jordeh is the third son of the ruling house of Alathea, and like every third son before him, he has been turned over to Fezzerin the Gold, the protector of the dwarves. Long ago, a pact was reached between dwarf and dragon, the dragon protects the dwarves from their ancestral enemies, and the dragon receives tribute in the form of thralls and treasures. So it has been for generations. Now Jordeh is the current thrall of Fezzerin, and he has found it quite different than he expected. Instead of being enslaved or eaten or any number of horrible things that were expected of the experience, Jordeh was instead trained in the ways of war and mystically bonded with Fezzerin to act as his eyes, ears, and claws upon the world. Jordeh's mission, like all before him is simple. Gather treasures and magic for Fezzerin, and eliminate any other non metallic dragons that are encountered. Fezzerin spent extra time making sure Jordeh knows the ins and outs of fighting other dragons. But should he turn on him, his fate will be quite grim indeed. As he left to act as his master's talon upon the world, Fezzerin gave him a final ominous warning.... "Beware those places where magic can not reach my servant, for I will be unable to assist or empower you, and you will have only your training to fall back to." Taking the warning to heart, Jordeh set off on his mission.</p><p></p><p></p><p><strong>Personal Description </strong> </p><p>Jordeh is a massively built dwarf, with a full black beard, who bears a long scar down the length of his right side from a training accident with Fezzerin. Part of his mystical powers includes changing to giant size to better fight his master's foes. When he does so he can be up to 15' tall. Due to his bond with Fezzerin, Jordeh's eyes a brilliant gold like his master's scales.</p></blockquote><p></p>
[QUOTE="novyet, post: 414706, member: 1260"] [b]Jordeh, Thrall of Fezzerin[/b] [B]Jordeh Firestoker of Alathea, Thrall of Fezzerin the Gold [/B] Male Dwarf Ranger 1 / Hero 6 Age: 97 Weight: 314 Lbs Height: 4' 3" Hair: Black Eyes: Gold Alignment Lawful Good Current XP: 21000 XP for Next Level: 28000 [B]Attributes[/B] Str 20 (+5) Dex 14 (+2) Con 25 (+7) Int 10 Wis 10 Cha 10 [B]Combat Info[/B] HD 1d8+6d4+53 HP 79 Speed: 35' AC: 26 (+2 Dexterity, +3 Super Agility, +4 Insight, +2 Shield, +5 Chainmail) Flat Footed AC: 21 (+4 Insight, +2 Shield, +5 Chainmail) Touch AC: 19 (+2 Dexterity, +3 Super Agility, +4 Insight) BAB: +4 Saves: Fort +11, Ref +9, Will +5 [B]Attacks: [/B] Gauntlet, +14 melee, 1d3+10, 20, x2, Size T, Type B Fezzerin's Talon, Masterwork Huge Bastard Sword, +15 melee, 2d8+10, 19-20, x2, Size H, Type S Huge Halberd, +14 melee, 2d8+10, 20, x3, Size H, Type P or S Bastard Sword, +14 melee, 1d10+10, 19-20, x2, Size M, Type S Daggers, +14 melee, +9 ranged, 1d4+10, 19-20, x2, Size T, Type P [B]Skills[/B] Climb +9 (4 Ranks +5 Strength) Heal +4 (4 Ranks) Jump +9 (4 Ranks +5 Strength) Search +4 (4 Ranks) Spot +4 (4 Ranks) Wilderness Lore +4 (4 Ranks) [B]Languages[/B] Common Dwarven [B]Feats [/B] 1st Level: Exotic Weapon Proficiency (Bastard Sword) Bonus Ranger Feat: Track Bonus Ranger Feat: Blind Fight 3rd Level: Power Attack 6th Level: Cleave [B]Abilities[/B] Favored Enemy: Dragons Due to his extensive training and study of his master's foes, Jordeh gains a +1 bonus to Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against dragons. Jordeh also gains +1 damage bonus against dragons. With ranged weapons this bonus extends out to 30' only. Ranger Spell List Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. Stonecunning: Stonecunning grants dwarves a +2 racial bonus on checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes. +2 racial bonus on saving throws against poison. +2 racial bonus on saving throws against spells and spell-like effects. +1 racial bonus to attack rolls against orcs and goblinoids. +4 dodge bonus against giants. +2 racial bonus on Appraise checks that are related to stone or metal items. +2 racial bonus on Craft checks that are related to stone or metal. [B]Super Powers[/B] [B]Faster Recovery [/B] (1 HrP): Mystical. Persistent. Jordeh recovers twice as fast as normal. He regains 2 hp per level per day. Base rank 2. Magical (-1 HrP Reduction). [B]Heightened Accuracy [/B] (9 HrP): Mystical. Persistent. Melee attacks only. Jordeh gains a +5 to all melee attack rolls. Base rank 1. Increased Effect x4 (8 ranks). Magical (-1 HrP Reduction). Melee Only (-1 HrP Reduction). [B]Heightened Constitution[/B] (5 HrP): Mystical. Persistent. Jordeh gains a +4 to Constitution. Base rank 3. Increased Effect x1 (3 ranks). Magical (-1 HrP Reduction). [B]Heightened Defenses [/B] (7 HrP): Mystical. Persistent. Jordeh gains a +4 Insight Bonus to AC. Base rank 2. Increased Effect x3 (6 ranks). Magical (-1 HrP Reduction). [B]Heightened Strength[/B] (5 HrP): Mystical. Persistent. Jordeh gains a +4 to Strength. Base rank 3. Increased Effect x1 (3 ranks). Magical (-1 HrP Reduction). [B]Heightened Will[/B] (2 HrP): Mystical. Persistent. Jordeh gains a +3 to Will saves. Base rank 1. Increased Effect x2 (2 ranks). Magical (-1 HrP Reduction). [B]Mighty Lifting[/B] (2 HrP): Mystical. Persistent. Jordeh gains a +10 effective bonus to Strength for determining his lifting and carrying capacity. For the purposes of carrying and using objects such as weapons, Jordeh's effective size category is increased by 2. Base rank 2. Increased Effect (1 rank). Magical (-1 HrP Reduction). [B]Self Subsistence [/B] (1 HrP): Mystical. Persistent. Jordeh can survive without air. Base Rank 2. Magical (-1 HrP Reduction) [B]Sizeshift [/B] (2 HrP): Mystical. Persistent. Jordeh can shift between medium, large, or huge size. Changing size takes a standard action and increases one size level. Jordeh Base rank 2. Magical (-1 HrP Reduction). [B]Super Agility [/B] (5 HrP): Mystical. Persistent. Jordeh gains +3 on Initiative, Reflex Saves, Dexterity Checks, and Dexterity based skills. Base Rank 2. Increased Effect x2 (4 Ranks). Magical (-1 HrP Reduction). [B]Super Speed [/B] (1 HrP): Mystical. Persistent. Jordeh speed is increased by 20'. Base Rank 1. Increased Effect x1 (1 Rank). Magical (-1 HrP Reduction). [B]Super Strength[/B] (9 HrP): Mystical. Persistent. Jordeh gains a +5 bonus to melee weapon and hurled weapon damage rolls, Strength checks, and Strength-based skills. Additionally, Jordeh gains an effective +10 bonus for the purposes of determining how much he can lift and carry. Base rank 2. Increased Effect x4 (8 ranks). Magical (-1 HrP Reduction). [B]Super Strike [/B] (4 HrP): Mystical. Persistent. Jordeh can negate damage reduction up to X/+3. Base Rank 1. Increased Effect x2 (4 Ranks). Magical (-1 HrP Reduction) [B]Super Tough[/B] (2 Hrp): Mystical. Persistent. Jordeh gains +4 Hit Points. [B]Equipment[/B] Huge Masterwork Bastard Sword "Fezzerin's Talon" Masterwork Large Wooden Shield Masterwork Chainmail Huge Halberd Bastard Sword 6 Daggers Gauntlets Explorer's Outfit Backpack Bedroll Beltpouch 1 Cure Light Wounds Potion [B]Money[/B] 89 gp 9 sp [B]Carrying Capacities[/B] Light: 2128 Lbs Medium: 4256 Lbs Heavy: 6,400 Lbs Current Load: Light [B]Background[/B] Jordeh is the third son of the ruling house of Alathea, and like every third son before him, he has been turned over to Fezzerin the Gold, the protector of the dwarves. Long ago, a pact was reached between dwarf and dragon, the dragon protects the dwarves from their ancestral enemies, and the dragon receives tribute in the form of thralls and treasures. So it has been for generations. Now Jordeh is the current thrall of Fezzerin, and he has found it quite different than he expected. Instead of being enslaved or eaten or any number of horrible things that were expected of the experience, Jordeh was instead trained in the ways of war and mystically bonded with Fezzerin to act as his eyes, ears, and claws upon the world. Jordeh's mission, like all before him is simple. Gather treasures and magic for Fezzerin, and eliminate any other non metallic dragons that are encountered. Fezzerin spent extra time making sure Jordeh knows the ins and outs of fighting other dragons. But should he turn on him, his fate will be quite grim indeed. As he left to act as his master's talon upon the world, Fezzerin gave him a final ominous warning.... "Beware those places where magic can not reach my servant, for I will be unable to assist or empower you, and you will have only your training to fall back to." Taking the warning to heart, Jordeh set off on his mission. [B]Personal Description [/B] Jordeh is a massively built dwarf, with a full black beard, who bears a long scar down the length of his right side from a training accident with Fezzerin. Part of his mystical powers includes changing to giant size to better fight his master's foes. When he does so he can be up to 15' tall. Due to his bond with Fezzerin, Jordeh's eyes a brilliant gold like his master's scales. [/QUOTE]
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