First, a bit of background:
My PCs (currently levels 11-13) came to Rappan Athuk (from Rappan Athuk Reloaded, Necromancer Games, for those of you uninitiated) following a vague prophecy (very vague, of course) leading them to it.
IMC, Rappan Athuk is north of Endhome (Lost City of Barakus), and the first temple (well, the "lowest EL" one, anyway, featuring Zehn) sent a number of priests forth, gathered up Ghotan's and Daarog's brigand groups (bandits from the Wilderness portion of RA:RE), and took over Endhome. They've sort of instated themselves as the law, but allow Endhome to operate much as it was, though they've increased trade between Endhome and the goblins of Greznek (Area 12A of Rappan Athuk).
So...my players followed the idea that heading into Rappan Athuk via Greznek (Wilderness Area 11) was the best way to "sneak" and attack Orcus (eventually). Being that there is now consistent trade with Endhome, I added a small force of goblins guarding the entrance.
When the PCs couldn't talk their way past them (at least not easily), they panicked and roasted the goblins with magic. Very flashy, loud, explosive magic. (Can't remember the spell name, but it's a cleric spell that costs Str in order to rain ridiculous amounts of holy fire down from the skies, harming only evil creatures...I'm sure it's from Book of Exalted Deeds, because it's ridiculously over-powered).
I'm curious what you guys think would be an appropriate response from Greznek, a city of mostly CE goblins (and the forces at Endhome)? How organized? How tough?
I've written up a potential "response" from the goblins and the priests of Orcus, but I feel that it's a little too organized for a largely Chaotic Evil group (though I did try to keep in mind they wouldn't stay organized for long).
Let me know what you all think. I'll post what I have written as the response shortly if anyone wants to critique that more specifically.
My PCs (currently levels 11-13) came to Rappan Athuk (from Rappan Athuk Reloaded, Necromancer Games, for those of you uninitiated) following a vague prophecy (very vague, of course) leading them to it.
IMC, Rappan Athuk is north of Endhome (Lost City of Barakus), and the first temple (well, the "lowest EL" one, anyway, featuring Zehn) sent a number of priests forth, gathered up Ghotan's and Daarog's brigand groups (bandits from the Wilderness portion of RA:RE), and took over Endhome. They've sort of instated themselves as the law, but allow Endhome to operate much as it was, though they've increased trade between Endhome and the goblins of Greznek (Area 12A of Rappan Athuk).
So...my players followed the idea that heading into Rappan Athuk via Greznek (Wilderness Area 11) was the best way to "sneak" and attack Orcus (eventually). Being that there is now consistent trade with Endhome, I added a small force of goblins guarding the entrance.
When the PCs couldn't talk their way past them (at least not easily), they panicked and roasted the goblins with magic. Very flashy, loud, explosive magic. (Can't remember the spell name, but it's a cleric spell that costs Str in order to rain ridiculous amounts of holy fire down from the skies, harming only evil creatures...I'm sure it's from Book of Exalted Deeds, because it's ridiculously over-powered).
I'm curious what you guys think would be an appropriate response from Greznek, a city of mostly CE goblins (and the forces at Endhome)? How organized? How tough?
I've written up a potential "response" from the goblins and the priests of Orcus, but I feel that it's a little too organized for a largely Chaotic Evil group (though I did try to keep in mind they wouldn't stay organized for long).
Let me know what you all think. I'll post what I have written as the response shortly if anyone wants to critique that more specifically.