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<blockquote data-quote="buzzard" data-source="post: 62488" data-attributes="member: 3003"><p>I have been running Rappan Athuk roughly since it first came out. There was a large hiatus as I waited for the 2nd part to come out, and now we have yet another wait as part 3 goes through an extended birthing process. </p><p></p><p>The most important piece of advice I can give- do not start this module until you have all three parts in your grubby little hands. The way that the levels connect is such that you simply cannot progress from level to level working your way down in a linear fashion. Thus, I have the players in part two, but they cannot finish the part because the only way to process without extensive backtracking lies in part three. This is extremely aggravating, especially coupled with the almost continual series of delays which have plagued the releases of the sections. Part two was due out last april. It came out in August. Part three was due in February. I'm not sure what decade it has slipped to by now. </p><p></p><p>The designers offered a feeble, at best, method of dealing with the separate release schedules - doors which cannot be opened leading to lower levels, to which one can later find a key. By the time anyone is done playing a part of this module you are in search of a whole damn keyring. </p><p></p><p>As for playing hints, well it is more difficult than as advertised. The level recommendations are fairly suicidal if played as listed. Also a number of the ELs are completely wrong. This was manifest in the first part moreso than the second, but there were still errors. </p><p></p><p>Now, to keep this from being a complete slam on the module, I have to say it does have some neat stuff. There are a lot of interesting encounters, and some very devious stuff. Also the adventure is a nice epic in scope, without any railroading at all. I do look forward to the third part (which may arrive before I am to senile to run it, just maybe), but I very much regret starting it before I had the whole thing. </p><p></p><p>Buzzard</p></blockquote><p></p>
[QUOTE="buzzard, post: 62488, member: 3003"] I have been running Rappan Athuk roughly since it first came out. There was a large hiatus as I waited for the 2nd part to come out, and now we have yet another wait as part 3 goes through an extended birthing process. The most important piece of advice I can give- do not start this module until you have all three parts in your grubby little hands. The way that the levels connect is such that you simply cannot progress from level to level working your way down in a linear fashion. Thus, I have the players in part two, but they cannot finish the part because the only way to process without extensive backtracking lies in part three. This is extremely aggravating, especially coupled with the almost continual series of delays which have plagued the releases of the sections. Part two was due out last april. It came out in August. Part three was due in February. I'm not sure what decade it has slipped to by now. The designers offered a feeble, at best, method of dealing with the separate release schedules - doors which cannot be opened leading to lower levels, to which one can later find a key. By the time anyone is done playing a part of this module you are in search of a whole damn keyring. As for playing hints, well it is more difficult than as advertised. The level recommendations are fairly suicidal if played as listed. Also a number of the ELs are completely wrong. This was manifest in the first part moreso than the second, but there were still errors. Now, to keep this from being a complete slam on the module, I have to say it does have some neat stuff. There are a lot of interesting encounters, and some very devious stuff. Also the adventure is a nice epic in scope, without any railroading at all. I do look forward to the third part (which may arrive before I am to senile to run it, just maybe), but I very much regret starting it before I had the whole thing. Buzzard [/QUOTE]
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