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"Rare" Magic Items
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<blockquote data-quote="corwyn77" data-source="post: 5850329" data-attributes="member: 63309"><p>Guess so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Honestly, most of my games, dnd and otherwise, tend to be either down in the mud low fantasy (usually gurps or m&m) or what I consider traditional high fantasy (heroes with fantastic powers and magic items are rare but significant). After all, Lord of the Rings has very few magic items in it and, aside from the gifts from the elves, none are commonplace and all are significantly powerful.</p><p></p><p>In my WotBS campaign I use my own variant of Inherent bonuses. At 11th level the group has, iirc, 5 permanent magic items (one artifact, the rest are iconic tools of major factions). I recently took a poll of my group since they are largely dnd boys and found they're all pretty cool with the lack of toys. When they get an item, they know it's a big deal. And in 4e particularly, PCs are always getting a new toy through powers and feats at almost every level. </p><p></p><p>And I'll admit it partly because I'm lazy. I'd rather focus on story and character development than decide on 116 magic items through the course of the campaign, half of which are going to be sold/transmogrified into residuum.</p></blockquote><p></p>
[QUOTE="corwyn77, post: 5850329, member: 63309"] Guess so. :) Honestly, most of my games, dnd and otherwise, tend to be either down in the mud low fantasy (usually gurps or m&m) or what I consider traditional high fantasy (heroes with fantastic powers and magic items are rare but significant). After all, Lord of the Rings has very few magic items in it and, aside from the gifts from the elves, none are commonplace and all are significantly powerful. In my WotBS campaign I use my own variant of Inherent bonuses. At 11th level the group has, iirc, 5 permanent magic items (one artifact, the rest are iconic tools of major factions). I recently took a poll of my group since they are largely dnd boys and found they're all pretty cool with the lack of toys. When they get an item, they know it's a big deal. And in 4e particularly, PCs are always getting a new toy through powers and feats at almost every level. And I'll admit it partly because I'm lazy. I'd rather focus on story and character development than decide on 116 magic items through the course of the campaign, half of which are going to be sold/transmogrified into residuum. [/QUOTE]
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