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Rare Magical Item Preview - Holy Avenger
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<blockquote data-quote="fuzzlewump" data-source="post: 5351589" data-attributes="member: 63214"><p>Well, I think they <em>should </em>be closer to artifacts. Rare items are a once per tier sort of thing, just like artifacts. Artifacts are completely in DM control, just like rare items.</p><p></p><p>Anyway, the issue for me isn't the power level exactly, it's just the interesting-ness of it. Something like a property that it always sheds light, when you hold it up it to the sun it points to the nearest undead or demon (within X), a ritual using it as the focus can protect your dead friends from being undead-ified. A general encounter power, and maybe an encounter or daily power for smiting evil. At-will to make all damage radiant, blinds for a turn on a crit. The healing crit is less "Avenger" more "Vampire."</p><p></p><p>Alternatively, look at Ranger Wickett's item. Great creation.</p><p></p><p>I list what I find wrong with it in the OP. It doesn't bash evil-doers, it bashes everything. That's one point of flavor that's missing. The daily doesn't change the plot, it just changes the combat. I was hoping rare items would be able to, at least slightly, affect both.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5351589, member: 63214"] Well, I think they [I]should [/I]be closer to artifacts. Rare items are a once per tier sort of thing, just like artifacts. Artifacts are completely in DM control, just like rare items. Anyway, the issue for me isn't the power level exactly, it's just the interesting-ness of it. Something like a property that it always sheds light, when you hold it up it to the sun it points to the nearest undead or demon (within X), a ritual using it as the focus can protect your dead friends from being undead-ified. A general encounter power, and maybe an encounter or daily power for smiting evil. At-will to make all damage radiant, blinds for a turn on a crit. The healing crit is less "Avenger" more "Vampire." Alternatively, look at Ranger Wickett's item. Great creation. I list what I find wrong with it in the OP. It doesn't bash evil-doers, it bashes everything. That's one point of flavor that's missing. The daily doesn't change the plot, it just changes the combat. I was hoping rare items would be able to, at least slightly, affect both. [/QUOTE]
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Rare Magical Item Preview - Holy Avenger
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