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General Tabletop Discussion
*Pathfinder & Starfinder
Rare Material Components to boost spells?
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<blockquote data-quote="Cedric" data-source="post: 3148219" data-attributes="member: 2044"><p>I am tinkering with a new Homebrew setting I just came up with the idea for this morning. In doing so, I was thinking...two of the things that most irritate casters are failing a roll to beat SR and having the bad guys save and take half or no damage. </p><p></p><p>So I was thinking about coming up with a list of rare material components. They wouldn't be the type of things you could buy...but stuff you would have to adventure, or perhaps trade for. </p><p></p><p>There might be things like...ash from a destroyed fire elemental to augment a fireball so that it gets a +4 to SR, or white dragon blood to make it so that any "ice" spell can't be evaded completely. Failed save is full damage, save is 3/4 damage, save with evasion is 1/2 damage, save with improved evasion is 1/4 damage...or something of the like.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Cedric, post: 3148219, member: 2044"] I am tinkering with a new Homebrew setting I just came up with the idea for this morning. In doing so, I was thinking...two of the things that most irritate casters are failing a roll to beat SR and having the bad guys save and take half or no damage. So I was thinking about coming up with a list of rare material components. They wouldn't be the type of things you could buy...but stuff you would have to adventure, or perhaps trade for. There might be things like...ash from a destroyed fire elemental to augment a fireball so that it gets a +4 to SR, or white dragon blood to make it so that any "ice" spell can't be evaded completely. Failed save is full damage, save is 3/4 damage, save with evasion is 1/2 damage, save with improved evasion is 1/4 damage...or something of the like. Thoughts? [/QUOTE]
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Rare Material Components to boost spells?
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