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<blockquote data-quote="Claudius Gaius" data-source="post: 3942264" data-attributes="member: 57946"><p>Hmm...</p><p></p><p>For consideration:</p><p></p><p><strong>Alchemic Spellcraft</strong></p><p></p><p><em>Requires </em> Spellcraft 6+, Ability to cast first level arcane spells, being in possession of a spell component pouch or similar. </p><p></p><p>When casting an arcane spell the user may opt to dramatically announce an exotic material component or focus appropriate to the spell by name and origin ("By the power of this rowan wand, a gift from the seven secret masters of the wind atop mount Eterinus!") up to (Int Mod + 1) times per day and roll Spellcraft: on a result of (Spell Level x2) or more the spell is cast at +2 effective caster levels. For each 5 additional points by which the roll is made, the caster level increases by an additional +1 up to a maximum of +5. </p><p></p><p>This Feat may be taken more than once, each time adding another (Int Mod + 1) uses of this ability. </p><p></p><p>Optional: If the user states a component to which he or she has actually had access, he or she receives a +5 bonus on the required Spellcraft check. </p><p></p><p>Optional: Additional uses may also be purchased by actually buying exotic ingredients at a net cost of 25 GP per additional use. If the user ever loses his spell component pouch, any additional purchased uses are lost with it. </p><p></p><p>There's a couple of sections in The Practical Enchanter (shareware version linked in the signature) that deal with this topic: the Enhancement (Effective Level) and Applied Spellcraft sections might also be helpful. </p><p></p><p>Now this version might be a bit generic, but it also neatly puts all the burden of coming up with relevant components on the players...</p></blockquote><p></p>
[QUOTE="Claudius Gaius, post: 3942264, member: 57946"] Hmm... For consideration: [B]Alchemic Spellcraft[/B] [I]Requires [/I] Spellcraft 6+, Ability to cast first level arcane spells, being in possession of a spell component pouch or similar. When casting an arcane spell the user may opt to dramatically announce an exotic material component or focus appropriate to the spell by name and origin ("By the power of this rowan wand, a gift from the seven secret masters of the wind atop mount Eterinus!") up to (Int Mod + 1) times per day and roll Spellcraft: on a result of (Spell Level x2) or more the spell is cast at +2 effective caster levels. For each 5 additional points by which the roll is made, the caster level increases by an additional +1 up to a maximum of +5. This Feat may be taken more than once, each time adding another (Int Mod + 1) uses of this ability. Optional: If the user states a component to which he or she has actually had access, he or she receives a +5 bonus on the required Spellcraft check. Optional: Additional uses may also be purchased by actually buying exotic ingredients at a net cost of 25 GP per additional use. If the user ever loses his spell component pouch, any additional purchased uses are lost with it. There's a couple of sections in The Practical Enchanter (shareware version linked in the signature) that deal with this topic: the Enhancement (Effective Level) and Applied Spellcraft sections might also be helpful. Now this version might be a bit generic, but it also neatly puts all the burden of coming up with relevant components on the players... [/QUOTE]
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