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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Rare variants of spells that don't have them
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<blockquote data-quote="Tessarael" data-source="post: 9867337" data-attributes="member: 12909"><p>The other problem with Mirror Image is that it is significantly worse for the attacker than them being blinded or you being invisible. The attacker should just temporarily close their eyes when they attack you, so that they only have disadvantage on the attack. If we agree then that disadvantage is the lower bound on how difficult it should be to hit you, then it should just impose disadvantage. That's exactly what Blur does, so just get rid of Mirror Image, and make Blur's duration 1 minute without concentration.</p><p></p><p>Combining the Blur and Mirror Image spells, I would make the following amalgam:</p><p></p><p><strong>Blurred Images</strong></p><p>2nd level (illusion; arcane, chaos, obscurement)</p><p>Classes: artificer, sorcerer, warlock, wizard</p><p>Casting Time: 1 action</p><p>Range: Self </p><p>Components: V, S</p><p>Duration: 1 minute</p><p></p><p>Your image is blurred and distorted, or surrounded by illusory duplicates, for the duration. This imposes disadvantage on attacks against you, unless the attacker has truesight, blindsight, or similar senses to perceive without sight or to see through illusions.</p><p> </p><p><strong>Cast at Higher Levels</strong></p><p>You may target an additional willing creature you can see within 30' range for each spell slot level above 2nd. Whenever an affected creature other than you is hit by an attack, the spell ends for that creature.</p><p></p><p><strong>Rare Version</strong></p><p><strong><em>Beshela’s Blinding Blurred Images.</em> </strong>When an ally's distorting illusion is negated by a successful attack (i.e., when you cast this spell with a higher level spell slot to target allies as well), it explodes in a brilliant arc of light towards the attacker. The attacker makes a Constitution saving throw or is blinded until the <strong>start</strong> of its next turn. If you wish (this can be done with the 2nd level spell slot), this also applies to your protection, negating it on the first successful attack against you, but also potentially blinding that attacker, in which case if they fail their save, the blindness lasts until the <strong>end</strong> of your attacker's next turn.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9867337, member: 12909"] The other problem with Mirror Image is that it is significantly worse for the attacker than them being blinded or you being invisible. The attacker should just temporarily close their eyes when they attack you, so that they only have disadvantage on the attack. If we agree then that disadvantage is the lower bound on how difficult it should be to hit you, then it should just impose disadvantage. That's exactly what Blur does, so just get rid of Mirror Image, and make Blur's duration 1 minute without concentration. Combining the Blur and Mirror Image spells, I would make the following amalgam: [B]Blurred Images[/B] 2nd level (illusion; arcane, chaos, obscurement) Classes: artificer, sorcerer, warlock, wizard Casting Time: 1 action Range: Self Components: V, S Duration: 1 minute Your image is blurred and distorted, or surrounded by illusory duplicates, for the duration. This imposes disadvantage on attacks against you, unless the attacker has truesight, blindsight, or similar senses to perceive without sight or to see through illusions. [B]Cast at Higher Levels[/B] You may target an additional willing creature you can see within 30' range for each spell slot level above 2nd. Whenever an affected creature other than you is hit by an attack, the spell ends for that creature. [B]Rare Version [I]Beshela’s Blinding Blurred Images.[/I] [/B]When an ally's distorting illusion is negated by a successful attack (i.e., when you cast this spell with a higher level spell slot to target allies as well), it explodes in a brilliant arc of light towards the attacker. The attacker makes a Constitution saving throw or is blinded until the [B]start[/B] of its next turn. If you wish (this can be done with the 2nd level spell slot), this also applies to your protection, negating it on the first successful attack against you, but also potentially blinding that attacker, in which case if they fail their save, the blindness lasts until the [B]end[/B] of your attacker's next turn. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Rare variants of spells that don't have them
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