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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Rare variants of spells that don't have them
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<blockquote data-quote="Tessarael" data-source="post: 9867418" data-attributes="member: 12909"><p>This is less advantageous than the D&D 2024 version, but better than the D&D 2014 version. As you and the images have the same AC, there's a 25% chance you get hit rather than an image on the first hit; 33% on the second hit; and 50% on the third hit. <strong>This amounts to a 25% chance that you don't get hit on the first three attacks that strike your AC successfully.</strong></p><p>The 3E D&D Mirror Image spell did have an AC of 10 + your Dexterity modifier, which is consistent with the D&D 2014 and A5E versions. As a DM from a game balance perspective, I do like that the effectiveness of these Mirror Image versions don't scale with your AC. Assuming that you have Dexterity 16, so image AC 13, and the attacker has say +7 to attack, the attacker has a 75% chance of hitting an image, so they'll only last vs. 4 attacks on average.</p><p></p><p>We can factor that in and give you an extra image, and say that each time you are missed, one of your images disappears. (It still results in the conclusion that attackers targeting you should just close their eyes to reduce the chance of missing you to just disadvantage.) Like this:</p><p></p><p><span style="color: rgb(44, 130, 201)"><strong>Simplified Mirror Image</strong></span></p><p><span style="color: rgb(44, 130, 201)">2nd level (illusion; arcane, chaos, obscurement)</span></p><p><span style="color: rgb(44, 130, 201)">Classes: warlock, wizard</span></p><p><span style="color: rgb(44, 130, 201)">Casting Time: 1 action</span></p><p><span style="color: rgb(44, 130, 201)">Range: Self </span></p><p><span style="color: rgb(44, 130, 201)">Components: V, S</span></p><p><span style="color: rgb(44, 130, 201)">Duration: 1 minute</span></p><p><span style="color: rgb(44, 130, 201)"></span></p><p><span style="color: rgb(44, 130, 201)"><strong>Four</strong> illusory copies of yourself appear in your space. For the duration, these copies move with you and mimic your actions, creating confusion as to which is real. You can use an action to dismiss them.</span></p><p><span style="color: rgb(44, 130, 201)"></span></p><p><span style="color: rgb(44, 130, 201)">Each time you are targeted by a creature’s attack, roll to determine whether you or an image is targeted. <strong>If an image is targeted by an attack, that dispels the image, whether or not it would hit your AC.</strong></span></p><p><span style="color: rgb(44, 130, 201)"></span></p><p><span style="color: rgb(44, 130, 201)">Attacking creatures that have truesight, cannot see, have blindsight, or rely on other nonvisual senses are unaffected by this spell.</span></p><p><span style="color: rgb(44, 130, 201)"></span></p><p><span style="color: rgb(44, 130, 201)"><strong>Cast at Higher Levels</strong></span></p><p><span style="color: rgb(44, 130, 201)"><strong>Gain an extra image per higher spell slot level above 2nd. </strong>When using a level 5+ spell slot, you can increase the duration to concentration (1 hour), if you wish.</span></p></blockquote><p></p>
[QUOTE="Tessarael, post: 9867418, member: 12909"] This is less advantageous than the D&D 2024 version, but better than the D&D 2014 version. As you and the images have the same AC, there's a 25% chance you get hit rather than an image on the first hit; 33% on the second hit; and 50% on the third hit. [B]This amounts to a 25% chance that you don't get hit on the first three attacks that strike your AC successfully.[/B] The 3E D&D Mirror Image spell did have an AC of 10 + your Dexterity modifier, which is consistent with the D&D 2014 and A5E versions. As a DM from a game balance perspective, I do like that the effectiveness of these Mirror Image versions don't scale with your AC. Assuming that you have Dexterity 16, so image AC 13, and the attacker has say +7 to attack, the attacker has a 75% chance of hitting an image, so they'll only last vs. 4 attacks on average. We can factor that in and give you an extra image, and say that each time you are missed, one of your images disappears. (It still results in the conclusion that attackers targeting you should just close their eyes to reduce the chance of missing you to just disadvantage.) Like this: [COLOR=rgb(44, 130, 201)][B]Simplified Mirror Image[/B] 2nd level (illusion; arcane, chaos, obscurement) Classes: warlock, wizard Casting Time: 1 action Range: Self Components: V, S Duration: 1 minute [B]Four[/B] illusory copies of yourself appear in your space. For the duration, these copies move with you and mimic your actions, creating confusion as to which is real. You can use an action to dismiss them. Each time you are targeted by a creature’s attack, roll to determine whether you or an image is targeted. [B]If an image is targeted by an attack, that dispels the image, whether or not it would hit your AC.[/B] Attacking creatures that have truesight, cannot see, have blindsight, or rely on other nonvisual senses are unaffected by this spell. [B]Cast at Higher Levels Gain an extra image per higher spell slot level above 2nd. [/B]When using a level 5+ spell slot, you can increase the duration to concentration (1 hour), if you wish.[/COLOR] [/QUOTE]
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