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<blockquote data-quote="Hatchling Dragon" data-source="post: 303634" data-attributes="member: 580"><p>I'm also in the "Nothing but the most basic rules" boat myself, in both of the games I've played in as well as my own (short-lived, soon revived) game. On the other hand we (all games) <em>are</em> fairly new to the system and are just getting over our focusing on the 'basics' to get them down pat. I hope to soon be using the various 'optional' rules, especially in the game I'm going to be re-starting soon. I'm the sort that'll do things like "Oh this fight's near a dangerous drop-off? Time to learn/use the Bull Rush manuver on a PC! Mwahahah" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>We're semi-serious with using the Encumbrance rules. I say 'semi-' because we usualy only calculate it exactaly when creating a character or when our character's load changes significantly for whatever reason. If you don't use it you mess up the rules for Swim and other 'weight dependant' skills. I can't see suspending disbelief enough to say that two identical people would have as easy a time swimming across a river if one carried 60 more pounds than the other.</p><p></p><p>Besides that using Encumbrance rules makes it more entertaining for the DM as well. If you keep track of such things it forces the players to either leave thier wealth behind in coins, convert it to something easily carried and converted (ex: Gems) or they have to use some form of magical container. Each of those options makes it easier for the DM to 'redistribute' the wealth, thus helping to develop plot hooks ("You wish to recover your wealth? Well, I think that can be accomplished, if you do one small favor for me...") or just as a convienent way to remove excessive wealth from PC hands.</p><p></p><p>It also leads to potentialy 'powerful' yet non-combat oriented magical items. Example: <em>Pouch of Infinate Wealth</em>: functions much as a <em>Bag of Holding</em>, but the magic only works with coins. And of course there have already been various enchantments to lighten/alter armor and weapons discussed on these boards, so no need to re-hash them. The point is, you have magic items that would be very useful, yet wouldn't be of any interest if you were already ignoring the Encumbrance rules.</p><p></p><p></p><p></p><p>Well, that or give 'm a Minotaur Rogue buddy, whom he's turned invisible... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Hatchling Dragon</p></blockquote><p></p>
[QUOTE="Hatchling Dragon, post: 303634, member: 580"] I'm also in the "Nothing but the most basic rules" boat myself, in both of the games I've played in as well as my own (short-lived, soon revived) game. On the other hand we (all games) [i]are[/i] fairly new to the system and are just getting over our focusing on the 'basics' to get them down pat. I hope to soon be using the various 'optional' rules, especially in the game I'm going to be re-starting soon. I'm the sort that'll do things like "Oh this fight's near a dangerous drop-off? Time to learn/use the Bull Rush manuver on a PC! Mwahahah" ;) :p We're semi-serious with using the Encumbrance rules. I say 'semi-' because we usualy only calculate it exactaly when creating a character or when our character's load changes significantly for whatever reason. If you don't use it you mess up the rules for Swim and other 'weight dependant' skills. I can't see suspending disbelief enough to say that two identical people would have as easy a time swimming across a river if one carried 60 more pounds than the other. Besides that using Encumbrance rules makes it more entertaining for the DM as well. If you keep track of such things it forces the players to either leave thier wealth behind in coins, convert it to something easily carried and converted (ex: Gems) or they have to use some form of magical container. Each of those options makes it easier for the DM to 'redistribute' the wealth, thus helping to develop plot hooks ("You wish to recover your wealth? Well, I think that can be accomplished, if you do one small favor for me...") or just as a convienent way to remove excessive wealth from PC hands. It also leads to potentialy 'powerful' yet non-combat oriented magical items. Example: [i]Pouch of Infinate Wealth[/i]: functions much as a [i]Bag of Holding[/i], but the magic only works with coins. And of course there have already been various enchantments to lighten/alter armor and weapons discussed on these boards, so no need to re-hash them. The point is, you have magic items that would be very useful, yet wouldn't be of any interest if you were already ignoring the Encumbrance rules. Well, that or give 'm a Minotaur Rogue buddy, whom he's turned invisible... :eek: :D Hatchling Dragon [/QUOTE]
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