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General Tabletop Discussion
*Dungeons & Dragons
Rarity of Healing for the Common Man in the 5e Implied Setting
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<blockquote data-quote="Bryk" data-source="post: 6360687" data-attributes="member: 6776803"><p>Oddly enough I started with D&D Next. I noticed that fairly early on as I could not very easily threaten the group that had a Mt Dwarf Life Cleric (they had +1 AC then), so with two basic magic items (armor and a shield), he was sitting at 23AC. He could heal anyone back to full, and had infinite spare the dying to 1 HP.</p><p></p><p>The other party, had to at least attempt strategy.</p><p></p><p>I had to scale up the difficulty so much I felt it wasn't making any sense.</p><p></p><p>5E came out, that Life Cleric has quit my campaign. He probably feels sore from the bat, however I felt his character was just too much. It was able to tank anything and heal the entire party. If he didn't go down the party would not go down.</p><p></p><p>I was very pleased as a DM to see the healing get hit as hard as it did with release. </p><p></p><p>My homebrew, which I tried to take what I felt was implied has temples with powerful healers in the major cities, but you aren't going to find that in villages and towns. My setting has cities where the youngest city is 1000 years old though, so take that into account. On top of that there has been a lingering war for the past 1000 years.</p></blockquote><p></p>
[QUOTE="Bryk, post: 6360687, member: 6776803"] Oddly enough I started with D&D Next. I noticed that fairly early on as I could not very easily threaten the group that had a Mt Dwarf Life Cleric (they had +1 AC then), so with two basic magic items (armor and a shield), he was sitting at 23AC. He could heal anyone back to full, and had infinite spare the dying to 1 HP. The other party, had to at least attempt strategy. I had to scale up the difficulty so much I felt it wasn't making any sense. 5E came out, that Life Cleric has quit my campaign. He probably feels sore from the bat, however I felt his character was just too much. It was able to tank anything and heal the entire party. If he didn't go down the party would not go down. I was very pleased as a DM to see the healing get hit as hard as it did with release. My homebrew, which I tried to take what I felt was implied has temples with powerful healers in the major cities, but you aren't going to find that in villages and towns. My setting has cities where the youngest city is 1000 years old though, so take that into account. On top of that there has been a lingering war for the past 1000 years. [/QUOTE]
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Rarity of Healing for the Common Man in the 5e Implied Setting
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