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General Tabletop Discussion
*Dungeons & Dragons
Rarity of Healing for the Common Man in the 5e Implied Setting
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<blockquote data-quote="WayneLigon" data-source="post: 6360716" data-attributes="member: 3649"><p>It'll be interesting to see what the suggested demographics in the DMG will be like.</p><p></p><p>I'd prefer to look at magical healing as a fairly rare thing, as the Cleric writeup certainly implies that empowered clerics are rare things. I like rare magical healing because it ups the drama factor. Heck, even with a 1st level healer of some sort in your small village, wounds are still a bad thing - the cleric can only cast that spell maybe a couple times a day. And there are still a lot of non-wound-y things he cannot heal magically: diseases, poisons, things like smoke inhalation, etc. All it takes is someone getting a deep puncture wound or even just an infected blister, and they can die when it turns septic. That's a pretty powerful scene, the guy with literally the power of the gods at his hands and he's not good enough to save his best friend from something that, to us, is a minor wound barely worth notice.</p><p></p><p>I don't really like the whole 'charging for healing' thing so much for Good deities - it smacks too much of 'we need some more thing to soak up extra gold from players so they can never contemplate purchasing a magic item' from earlier times. Certainly the local druid doesn't charge local people who come to seek his help, but he might set them a task or just have them help him out in the forest. Likewise, the empowered city priest is likely kept busy using his healing powers on the poor and afflicted.</p><p></p><p>Keeping empowered clerics rare is another great story hook. Likely they must travel incognito, least they be mobbed by people needing their help. They are sought out for adventure-causing things, like investigating a plague, or to heal an important person. It leads to struggle: the non-powered high priest demands the empowered cleric heal this patron of the church, but on the way the empowered cleric sees a wagon run over two people, and they will die without his help, but it means the patron probably will die if he helps them.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 6360716, member: 3649"] It'll be interesting to see what the suggested demographics in the DMG will be like. I'd prefer to look at magical healing as a fairly rare thing, as the Cleric writeup certainly implies that empowered clerics are rare things. I like rare magical healing because it ups the drama factor. Heck, even with a 1st level healer of some sort in your small village, wounds are still a bad thing - the cleric can only cast that spell maybe a couple times a day. And there are still a lot of non-wound-y things he cannot heal magically: diseases, poisons, things like smoke inhalation, etc. All it takes is someone getting a deep puncture wound or even just an infected blister, and they can die when it turns septic. That's a pretty powerful scene, the guy with literally the power of the gods at his hands and he's not good enough to save his best friend from something that, to us, is a minor wound barely worth notice. I don't really like the whole 'charging for healing' thing so much for Good deities - it smacks too much of 'we need some more thing to soak up extra gold from players so they can never contemplate purchasing a magic item' from earlier times. Certainly the local druid doesn't charge local people who come to seek his help, but he might set them a task or just have them help him out in the forest. Likewise, the empowered city priest is likely kept busy using his healing powers on the poor and afflicted. Keeping empowered clerics rare is another great story hook. Likely they must travel incognito, least they be mobbed by people needing their help. They are sought out for adventure-causing things, like investigating a plague, or to heal an important person. It leads to struggle: the non-powered high priest demands the empowered cleric heal this patron of the church, but on the way the empowered cleric sees a wagon run over two people, and they will die without his help, but it means the patron probably will die if he helps them. [/QUOTE]
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Rarity of Healing for the Common Man in the 5e Implied Setting
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