Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
RA's Ashin's Commission--Grand Finale!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rystil Arden" data-source="post: 3488597" data-attributes="member: 29014"><p>(OOC: Nope--Michael's action is clearly stated. I thought I'd be nice and let him go after the other allies in case they wanted to kill his opponent and obviate him the AoO <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The one we're missing is Almayce, who I'm just going to have reload his crossbow and fire into melee, since that looks like what he was getting ready to do last round)</p><p></p><p>*Ironwolf drops another Afflicted but misses his chance to cleave into yet another of them on the backswing. Meanwhile Almayce somehow manages to find a good shot in the roiling mass of naked flesh, maddened fury, and Ironwolf and Hulgyr's steel. However, the Afflicted doesn't seem particularly bothered by this.*</p><p></p><p>(OOC: Ironwolf drops one. Almayce deals 3 to one)</p><p></p><p>*Michael attempts to stand up as defensively as possible, and he barely manages to avoid an opportunistic claw attack from the enemy standing above him, thanks to his desperate focus on defending himself.* </p><p></p><p>*The Afflicted swarm and lash out and bite, failing to hit the Astral Construct, landing a single blow against Hulgyr before a fumble, making several lucky blows against Ironwolf. Slightly south from all the rest, Michael's assailant finally lands a blow against the tired Selan.*</p><p></p><p>(OOC: Michael takes 5, Hulgyr 6, Ironwolf 17)</p><p></p><p>*The next wave of Afflicted enter Michael's light and are visible down the hall, and audible as well with their loud snarling and growling, which is either echoing strangely or is supplemented by yet another wave of Afflicted in the distance coming to join the fight.*</p><p></p><p>*Zaeryl finishes his manifestation, and suddenly two rather sophisticated-looking Astral Constructs appear, clearly superior to the usual puppets he shapes. This manifestation appears to have taxed him physically, however. One of the constucts appears with Ironwolf and Hulgyr to grant additional aid, but the other appears on the other side of Zaeryl near the newly-arrived Afflicted. The three constructs attack, the weaker one pounding into the Afflicted Almayce injured and laying it low as the other two attack twice, felling two Afflicted each. Notably, the original construct that only attacked once moves past Eternity and Almayce into the dead-end hallway.*</p><p></p><p>"We can do this only once more before we need to regain our focus. Eternity, the power is accursed...it holds the taint of maleficent Telepathy. But we must use the residual energy if we hope to buy you enough time to flee. It seems we were too late after all." </p><p></p><p>*Another Astral Construct appears, one of the weaker sort, on Zaeryl's side of the enemies attacking the party, hoping to cut a better hole through which the others can escape. However, it misses its target. Zaeryl seems to be concentrating again to deliver the remaining two constructs he promised he could deliver only once more.*</p><p></p><p>(OOC: Status--Michael is being attack by one Afflicted that blocks his way out. Ironwolf and Hulgyr are both flanked by two enemies each, but they in turn flank three of those enemies between the two of them and the two helpful constructs. There are six Afflicted west down the long hallway in Michael's light--their way is partially blocked by an Astral Construct, but it only has enough AoOs to deal with one of them. The way out is only barely blocked by two Afflicted, and there would be an opening (although prone to a few AoOs) big enough for everyone except Ironwolf if that last construct had not missed. If everyone in melee hits and kills and then the cleavers hit with their cleaves and kill, all the enemies threatening you now will be dead, but Ironwolf and Hulgyr need only each kill their western enemies to open a theoretical path out (albeit a path that will give anyone who takes it one AoO)</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3488597, member: 29014"] (OOC: Nope--Michael's action is clearly stated. I thought I'd be nice and let him go after the other allies in case they wanted to kill his opponent and obviate him the AoO ;) The one we're missing is Almayce, who I'm just going to have reload his crossbow and fire into melee, since that looks like what he was getting ready to do last round) *Ironwolf drops another Afflicted but misses his chance to cleave into yet another of them on the backswing. Meanwhile Almayce somehow manages to find a good shot in the roiling mass of naked flesh, maddened fury, and Ironwolf and Hulgyr's steel. However, the Afflicted doesn't seem particularly bothered by this.* (OOC: Ironwolf drops one. Almayce deals 3 to one) *Michael attempts to stand up as defensively as possible, and he barely manages to avoid an opportunistic claw attack from the enemy standing above him, thanks to his desperate focus on defending himself.* *The Afflicted swarm and lash out and bite, failing to hit the Astral Construct, landing a single blow against Hulgyr before a fumble, making several lucky blows against Ironwolf. Slightly south from all the rest, Michael's assailant finally lands a blow against the tired Selan.* (OOC: Michael takes 5, Hulgyr 6, Ironwolf 17) *The next wave of Afflicted enter Michael's light and are visible down the hall, and audible as well with their loud snarling and growling, which is either echoing strangely or is supplemented by yet another wave of Afflicted in the distance coming to join the fight.* *Zaeryl finishes his manifestation, and suddenly two rather sophisticated-looking Astral Constructs appear, clearly superior to the usual puppets he shapes. This manifestation appears to have taxed him physically, however. One of the constucts appears with Ironwolf and Hulgyr to grant additional aid, but the other appears on the other side of Zaeryl near the newly-arrived Afflicted. The three constructs attack, the weaker one pounding into the Afflicted Almayce injured and laying it low as the other two attack twice, felling two Afflicted each. Notably, the original construct that only attacked once moves past Eternity and Almayce into the dead-end hallway.* "We can do this only once more before we need to regain our focus. Eternity, the power is accursed...it holds the taint of maleficent Telepathy. But we must use the residual energy if we hope to buy you enough time to flee. It seems we were too late after all." *Another Astral Construct appears, one of the weaker sort, on Zaeryl's side of the enemies attacking the party, hoping to cut a better hole through which the others can escape. However, it misses its target. Zaeryl seems to be concentrating again to deliver the remaining two constructs he promised he could deliver only once more.* (OOC: Status--Michael is being attack by one Afflicted that blocks his way out. Ironwolf and Hulgyr are both flanked by two enemies each, but they in turn flank three of those enemies between the two of them and the two helpful constructs. There are six Afflicted west down the long hallway in Michael's light--their way is partially blocked by an Astral Construct, but it only has enough AoOs to deal with one of them. The way out is only barely blocked by two Afflicted, and there would be an opening (although prone to a few AoOs) big enough for everyone except Ironwolf if that last construct had not missed. If everyone in melee hits and kills and then the cleavers hit with their cleaves and kill, all the enemies threatening you now will be dead, but Ironwolf and Hulgyr need only each kill their western enemies to open a theoretical path out (albeit a path that will give anyone who takes it one AoO) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
RA's Ashin's Commission--Grand Finale!
Top