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<blockquote data-quote="Dremen" data-source="post: 528813" data-attributes="member: 6773"><p>Start out with a base of Monk and the Improved Grapple feat (Lets you make a grapple check w/o provoking AoO)</p><p></p><p>The reason is Monks do more damage than any other class unarmed. It starts at d6. and goes up. Plus this damage is real not subdual.</p><p></p><p>If you use the monk as described in OA you can change out your feat based bonuses (Stunning Fist, Deflect Arrows, Improved Trip) for other martial art feats.</p><p></p><p>Then you should get Choke Hold - If you maintain a pin for 1 round your target makes a save. If they fail they are unconcious for 1d3 rounds. </p><p></p><p>Then take improved Cou De Gra lets you mak a CdG as a standard or MEA action (no book in front of me) Real nice combo.</p><p></p><p>Then take Earths Embrace. If forget the specifics but you inclict critical damage when grappling.</p><p></p><p>When you make the character put your scores in this order:</p><p></p><p>STR, WIS, CON, INT, DEX, CHA</p><p>The biggest failing of Monks is most people put the DEX as teh highest score. You have to blow a feat on Weapon Finesse Unarmed Attacks to be able to hit anything, and you don't get a damage bonus. Plus it tends to be easier to raise DEX with magic than STR.</p><p></p><p>WIS is next most important because you can only loose the AC bounus for this if you are imobilized. DEX ac bonus is easier to loose.</p><p></p><p>CON as monks only have a d8. </p><p></p><p>INT Pump up your Tumble and Excape Artist skills as high as they go. The monks have a great skill set.</p><p></p><p>DEX you just don't want a penalty. Is not as important as the other abilities.</p><p></p><p>CHA The only throw away stat for monks.</p><p></p><p>I'd go 1/2 Orc.</p><p></p><p>After you get your Unarmed Damage up to a d8, I'd multi into fighter. It will increase your HP and your BAB. Plus lets you take other good feats. Or become Chaotic and take levels of Barbarian for the uncanny dodge. You keep all your monk abilities. I would not multi into rogue as your BAB and HP will suffer too much.</p><p></p><p>Other feats when you can get them would be Improved critical Unarmed Attacks, and then work on some that the previous posters mentioned. </p><p></p><p>-D</p></blockquote><p></p>
[QUOTE="Dremen, post: 528813, member: 6773"] Start out with a base of Monk and the Improved Grapple feat (Lets you make a grapple check w/o provoking AoO) The reason is Monks do more damage than any other class unarmed. It starts at d6. and goes up. Plus this damage is real not subdual. If you use the monk as described in OA you can change out your feat based bonuses (Stunning Fist, Deflect Arrows, Improved Trip) for other martial art feats. Then you should get Choke Hold - If you maintain a pin for 1 round your target makes a save. If they fail they are unconcious for 1d3 rounds. Then take improved Cou De Gra lets you mak a CdG as a standard or MEA action (no book in front of me) Real nice combo. Then take Earths Embrace. If forget the specifics but you inclict critical damage when grappling. When you make the character put your scores in this order: STR, WIS, CON, INT, DEX, CHA The biggest failing of Monks is most people put the DEX as teh highest score. You have to blow a feat on Weapon Finesse Unarmed Attacks to be able to hit anything, and you don't get a damage bonus. Plus it tends to be easier to raise DEX with magic than STR. WIS is next most important because you can only loose the AC bounus for this if you are imobilized. DEX ac bonus is easier to loose. CON as monks only have a d8. INT Pump up your Tumble and Excape Artist skills as high as they go. The monks have a great skill set. DEX you just don't want a penalty. Is not as important as the other abilities. CHA The only throw away stat for monks. I'd go 1/2 Orc. After you get your Unarmed Damage up to a d8, I'd multi into fighter. It will increase your HP and your BAB. Plus lets you take other good feats. Or become Chaotic and take levels of Barbarian for the uncanny dodge. You keep all your monk abilities. I would not multi into rogue as your BAB and HP will suffer too much. Other feats when you can get them would be Improved critical Unarmed Attacks, and then work on some that the previous posters mentioned. -D [/QUOTE]
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