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<blockquote data-quote="drdevoid" data-source="post: 529764" data-attributes="member: 5356"><p><strong>HELP!</strong></p><p></p><p>Great suggestions, everyone. I have a lot of things to look at for sure.</p><p></p><p>Man, oh, man. So I took the advice and tried making a monk version. Playtested the Half-Orc Barbarian/Fighter and the Human Monk/Fighter against some Dire Animals and they got toasted. Repeatedly. Cloud Giants would have been easier. Mind you, I'll be looking up the OA feats making sure I understand their uses. I tried them but since I don't have the books and only know the prereqs it might be more powerful than I was imagining. But still, it seems almost impossible to make a primary grappler. Even a brawler style is easier. HELP! I think choke hold is going to have to be the way to go. Anyway, here's what I came up with:</p><p></p><p>Human Mnk 2/Ftr 4 it would be:</p><p></p><p>Str 18 (+4)</p><p>Dex 12 (+1)</p><p>Con 14 (+2)</p><p>Int 14 (+2)</p><p>Wis 14 (+2)</p><p>Cha 12 (+1)</p><p></p><p>Improved Unarmed Strike (Free Monk ability CL:1)</p><p>Stunning Fist (Free Monk ability CL:1)</p><p>Evasion (Free Monk ability CL:1)</p><p>Improved Grapple (Starting Feat CL:1)</p><p>Choke Hold (Racial Bonus Feat CL:1)</p><p>Earth's Embrace (swapped Deflect Arrows CL:2)</p><p>Clever Wrestling (3rd level Bonus CL:3)</p><p>Expertise (Ftr Bonus CL:3)</p><p>Close Quarters Fighting (Ftr Bonus CL:4)</p><p>Improved Trip (Ftr Bonus CL:6)</p><p>**Expert Tactician (6th level Bonus CL:6)</p><p></p><p>**Considering a swap</p><p></p><p>His wrestling tactics will involve using his stunning fist, or triping the opponet, then a grapple will immediately follow. Once pinned he will use a choke hold or use the extra attack from expert tactician or the Earth's Embrace ability. The Close Quarters Fighting and Clever Wrestling feats allow him to easily wrestle larger creatures even ones with improved grab.</p><p></p><p>Anything I should swap out? Expert Tactician for something else? Power Attack or Knock Down maybe?</p><p></p><p>Should the main skills be Balance, Perform, Climb, Jump, Tumble? Escape Artist will pale in comparision with my grapple check so I'm going to leave it out.</p><p></p><p>I like the Half-Orc Barbarian/Fighter as is, though suggestions are still great. I just can't make a Half-Orc Monk. Well, maybe I'll try later. </p><p></p><p>I thought about the Toughness string, but some of the other feats are so tantalizing. Good old utility shouldn't be ignored, but I'm helpless against the shiny packaging. As for the Drunken Master, it's just about the most awesome PrC, but as I said, these games won't last too much longer and the whole PrC thing is handled rather seriously by my DM. The Barbarian/Monk is something that would be fun, but of course it's not really legal without a house rule. I think the designers made the right call there too. It could get really out of hand.</p></blockquote><p></p>
[QUOTE="drdevoid, post: 529764, member: 5356"] [b]HELP![/b] Great suggestions, everyone. I have a lot of things to look at for sure. Man, oh, man. So I took the advice and tried making a monk version. Playtested the Half-Orc Barbarian/Fighter and the Human Monk/Fighter against some Dire Animals and they got toasted. Repeatedly. Cloud Giants would have been easier. Mind you, I'll be looking up the OA feats making sure I understand their uses. I tried them but since I don't have the books and only know the prereqs it might be more powerful than I was imagining. But still, it seems almost impossible to make a primary grappler. Even a brawler style is easier. HELP! I think choke hold is going to have to be the way to go. Anyway, here's what I came up with: Human Mnk 2/Ftr 4 it would be: Str 18 (+4) Dex 12 (+1) Con 14 (+2) Int 14 (+2) Wis 14 (+2) Cha 12 (+1) Improved Unarmed Strike (Free Monk ability CL:1) Stunning Fist (Free Monk ability CL:1) Evasion (Free Monk ability CL:1) Improved Grapple (Starting Feat CL:1) Choke Hold (Racial Bonus Feat CL:1) Earth's Embrace (swapped Deflect Arrows CL:2) Clever Wrestling (3rd level Bonus CL:3) Expertise (Ftr Bonus CL:3) Close Quarters Fighting (Ftr Bonus CL:4) Improved Trip (Ftr Bonus CL:6) **Expert Tactician (6th level Bonus CL:6) **Considering a swap His wrestling tactics will involve using his stunning fist, or triping the opponet, then a grapple will immediately follow. Once pinned he will use a choke hold or use the extra attack from expert tactician or the Earth's Embrace ability. The Close Quarters Fighting and Clever Wrestling feats allow him to easily wrestle larger creatures even ones with improved grab. Anything I should swap out? Expert Tactician for something else? Power Attack or Knock Down maybe? Should the main skills be Balance, Perform, Climb, Jump, Tumble? Escape Artist will pale in comparision with my grapple check so I'm going to leave it out. I like the Half-Orc Barbarian/Fighter as is, though suggestions are still great. I just can't make a Half-Orc Monk. Well, maybe I'll try later. I thought about the Toughness string, but some of the other feats are so tantalizing. Good old utility shouldn't be ignored, but I'm helpless against the shiny packaging. As for the Drunken Master, it's just about the most awesome PrC, but as I said, these games won't last too much longer and the whole PrC thing is handled rather seriously by my DM. The Barbarian/Monk is something that would be fun, but of course it's not really legal without a house rule. I think the designers made the right call there too. It could get really out of hand. [/QUOTE]
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