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<blockquote data-quote="drdevoid" data-source="post: 532318" data-attributes="member: 5356"><p>Half-Orc Monk 4/Fighter 2, is it? I can't track down Heroes of High Favor: Half-Orcs (BadAxe Games) but I hope it will have something I might like. Wrath and Rage (Green Ronin) was focused in a different direction. Anyway, that's 6 feats to work with (I'm assuming one can't switch out the mental abilities for combat ones so I'm left with, sigh, Still Mind and Slow Fall). </p><p></p><p>I'm more skeptical of this version just because one damage dice is the main benefit, the increased movement is a hindrance in this particular game (the other party members are a Dwarf in medium armor and a halfling). Unbalanced Strike has a prereq of Wis 15, so that's out as are Expertise related feats. This makes Stunning Fist, Choke Hold, and Earth's Embrace that much more important. Since there's already an Int penalty, I'm reluctant to switch out Dex and Int (I did this with the Human Mnk/Ftr). </p><p></p><p>The house rule for the rolls is a 2 for 1 if I want to switch out the Cha and Int. If I went -6 Cha 12 Int I suppose I could be a terse, curt, know-it-all looking down on everyone. I'll get back to that later. I'm not as concerned about skills for this character (again, this is more like the Human Mnk/Ftr which can be finessed). Just by way of note, this is only going to run in one or two games and the setting is high gold/high magic if that helps for suggestion purposes.</p><p></p><p>Half-Orc (Mnk 4/Ftr 2)</p><p>Wrestles-with-Bears</p><p></p><p>Str 20 (+5)</p><p>Dex 14 (+2)</p><p>Con 14 (+2)</p><p>Int 10 (+0)</p><p>Wis 14 (+2)</p><p>Cha 10 (+0)</p><p></p><p>Improved Unarmed Strike (Free Monk ability CL:1)</p><p>Flurry of Blows (Free Monk ability CL:1)</p><p>Stunning Fist (Free Monk ability CL:1)</p><p>Evasion (Free Monk ability CL:1)</p><p>Improved Grapple (Starting Feat CL:1)</p><p>Choke Hold (swapped Deflect Arrows CL:2)</p><p>Earth's Embrace (3rd level bonus CL:3)</p><p>Still Mind (Free Monk ability CL:3)</p><p>Slow Fall- 20 ft. (Free Monk ability CL:4)</p><p>Expert Tactician (Ftr Bonus CL:5)</p><p>?? (Ftr Bonus CL:6)</p><p>?? (6th level bonus CL:6)</p><p></p><p>So what about the last two? Combat Reflexes and Power Attack? Power Attack and Power Lunge? I've seen variants of S&F's Prone Attack with Combat Reflexes instead of Lightning Reflexes which I personally prefer.</p><p></p><p>Does anyone know if there are some optional rules or subsystems for a grappling contest. Maybe in Tournaments and Fairs (I may have that title wrong). As always your insight and expertise is appreciated.</p></blockquote><p></p>
[QUOTE="drdevoid, post: 532318, member: 5356"] Half-Orc Monk 4/Fighter 2, is it? I can't track down Heroes of High Favor: Half-Orcs (BadAxe Games) but I hope it will have something I might like. Wrath and Rage (Green Ronin) was focused in a different direction. Anyway, that's 6 feats to work with (I'm assuming one can't switch out the mental abilities for combat ones so I'm left with, sigh, Still Mind and Slow Fall). I'm more skeptical of this version just because one damage dice is the main benefit, the increased movement is a hindrance in this particular game (the other party members are a Dwarf in medium armor and a halfling). Unbalanced Strike has a prereq of Wis 15, so that's out as are Expertise related feats. This makes Stunning Fist, Choke Hold, and Earth's Embrace that much more important. Since there's already an Int penalty, I'm reluctant to switch out Dex and Int (I did this with the Human Mnk/Ftr). The house rule for the rolls is a 2 for 1 if I want to switch out the Cha and Int. If I went -6 Cha 12 Int I suppose I could be a terse, curt, know-it-all looking down on everyone. I'll get back to that later. I'm not as concerned about skills for this character (again, this is more like the Human Mnk/Ftr which can be finessed). Just by way of note, this is only going to run in one or two games and the setting is high gold/high magic if that helps for suggestion purposes. Half-Orc (Mnk 4/Ftr 2) Wrestles-with-Bears Str 20 (+5) Dex 14 (+2) Con 14 (+2) Int 10 (+0) Wis 14 (+2) Cha 10 (+0) Improved Unarmed Strike (Free Monk ability CL:1) Flurry of Blows (Free Monk ability CL:1) Stunning Fist (Free Monk ability CL:1) Evasion (Free Monk ability CL:1) Improved Grapple (Starting Feat CL:1) Choke Hold (swapped Deflect Arrows CL:2) Earth's Embrace (3rd level bonus CL:3) Still Mind (Free Monk ability CL:3) Slow Fall- 20 ft. (Free Monk ability CL:4) Expert Tactician (Ftr Bonus CL:5) ?? (Ftr Bonus CL:6) ?? (6th level bonus CL:6) So what about the last two? Combat Reflexes and Power Attack? Power Attack and Power Lunge? I've seen variants of S&F's Prone Attack with Combat Reflexes instead of Lightning Reflexes which I personally prefer. Does anyone know if there are some optional rules or subsystems for a grappling contest. Maybe in Tournaments and Fairs (I may have that title wrong). As always your insight and expertise is appreciated. [/QUOTE]
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