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<blockquote data-quote="drdevoid" data-source="post: 533803" data-attributes="member: 5356"><p><strong>Improved Coup de Grace & then some</strong></p><p></p><p>Dremen,</p><p></p><p>Nice. First things first, though. Does anybody have any good Mexican Wrestler style names for this guy? I have quite a few background ideas for the Crusty "Ole Thorny" guy (Rog/Rgr/Brb). He once ran a traveling grappling show as a con in the sticks picking off easy targets with all manners of scams. Ostracized in the outskirts and unsure he could make in the high-falutin' (Spelling? Hooked-on-Phonics works for me!) city and was forced to learn to use his grappling ability in the wild and try to make it through the rough winter. He emerged as a hearty woodsman now with the savvy and cunning that makes him so dangerous. Anyway, I played around with his 87 skill points and got almost every non-magic related synergy bonus in the book. That was fun.</p><p></p><p>I keep thinking of wrestling teams for these guys to face. In my mind I keep going back to the team of Gnomeling & Bear. The Gnomeling (House Rule race ECL +1) is a Sor/Rog using Illusions and cantrips to annoy, confuse and tire the opponent getting a sneak attack jab or three. He cheats by tagging out to a Halfling Rogue and Gnome Monk. The bear just does what comes all natural-like.</p><p></p><p>Okay, quick questions regarding this feat (or the main event, as it were):</p><p></p><p>Which supplement is this from?</p><p>Does the Coup de Grace still provoke attacks of opportunity from adjacent foes? </p><p>It changes a CdG from a full round to a MEA, right?</p><p></p><p>So the tactics would be:</p><p></p><p>If stunned, use for an instant critical hit. If pinned, use choke hold. If the opponent fails the save, use Improved CdG for triple damage. Is that right? Could you use a power attack with that? Probably not, since you aren't rolling to attack. Hmm, I can't decide if I'd go with a vicious head butt, a body slam or something else. . .</p><p></p><p>As for equipment, I like the quarter staff as bo. One doesn't get the unarmed attack bonus using though, does one? It only mentions the favorable number of attacks for the monk's light weapons. Is that from the erratta or changed in OA? And if used as a double weapon, one suffers a -4 on hand, -8 off hand penalty, right? This one is more confusing, I'm not sure I understand the meaning of "other than a monk special weapon." (PHb p. 39) The quarterstaff isn't an exotic weapon, it's simple which most classes have, and it isn't light.</p><p></p><p>Okay, how about Improved CdG, Power Attack, and Close Quarters Fighting (or Clever Wrestling). I'd hate to be powerless against creatures with improved grab or ones that are large.</p><p></p><p>Finally, I just wanted to mention that I'm not dissing the monk class with my sigh over Still Mind and Slow Fall. I think a 7th monk is really amazing and would play one straight easy. The 3rd and 4th level abilities certainly are handy too, I'm just min/maxing ridiculously. (I can hear the courses of "Duh" from here. Thanks.)</p></blockquote><p></p>
[QUOTE="drdevoid, post: 533803, member: 5356"] [b]Improved Coup de Grace & then some[/b] Dremen, Nice. First things first, though. Does anybody have any good Mexican Wrestler style names for this guy? I have quite a few background ideas for the Crusty "Ole Thorny" guy (Rog/Rgr/Brb). He once ran a traveling grappling show as a con in the sticks picking off easy targets with all manners of scams. Ostracized in the outskirts and unsure he could make in the high-falutin' (Spelling? Hooked-on-Phonics works for me!) city and was forced to learn to use his grappling ability in the wild and try to make it through the rough winter. He emerged as a hearty woodsman now with the savvy and cunning that makes him so dangerous. Anyway, I played around with his 87 skill points and got almost every non-magic related synergy bonus in the book. That was fun. I keep thinking of wrestling teams for these guys to face. In my mind I keep going back to the team of Gnomeling & Bear. The Gnomeling (House Rule race ECL +1) is a Sor/Rog using Illusions and cantrips to annoy, confuse and tire the opponent getting a sneak attack jab or three. He cheats by tagging out to a Halfling Rogue and Gnome Monk. The bear just does what comes all natural-like. Okay, quick questions regarding this feat (or the main event, as it were): Which supplement is this from? Does the Coup de Grace still provoke attacks of opportunity from adjacent foes? It changes a CdG from a full round to a MEA, right? So the tactics would be: If stunned, use for an instant critical hit. If pinned, use choke hold. If the opponent fails the save, use Improved CdG for triple damage. Is that right? Could you use a power attack with that? Probably not, since you aren't rolling to attack. Hmm, I can't decide if I'd go with a vicious head butt, a body slam or something else. . . As for equipment, I like the quarter staff as bo. One doesn't get the unarmed attack bonus using though, does one? It only mentions the favorable number of attacks for the monk's light weapons. Is that from the erratta or changed in OA? And if used as a double weapon, one suffers a -4 on hand, -8 off hand penalty, right? This one is more confusing, I'm not sure I understand the meaning of "other than a monk special weapon." (PHb p. 39) The quarterstaff isn't an exotic weapon, it's simple which most classes have, and it isn't light. Okay, how about Improved CdG, Power Attack, and Close Quarters Fighting (or Clever Wrestling). I'd hate to be powerless against creatures with improved grab or ones that are large. Finally, I just wanted to mention that I'm not dissing the monk class with my sigh over Still Mind and Slow Fall. I think a 7th monk is really amazing and would play one straight easy. The 3rd and 4th level abilities certainly are handy too, I'm just min/maxing ridiculously. (I can hear the courses of "Duh" from here. Thanks.) [/QUOTE]
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