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<blockquote data-quote="drdevoid" data-source="post: 535137" data-attributes="member: 5356"><p><strong>Magic Items, Barbarians & more</strong></p><p></p><p>Does anybody understand how to do the pricing for those Bracers in Magic of Faerun that grant improved unarmed strike and can have weapon abilities placed on them. For example, how much would it cost for the Disarming (+2 equiv) ability? It's gotta be expensive but it's not over 25K, is it? There's this line about it being triple the ability cost but then it says something about doubling. If they aren't prohibitive a pair of those and a monk's belt and "Ole Thorny" would be dynamite. If I switched the standard clothing item around I could have gloves of strength (Gauntlets seem too silly to me when unarmored) and bracers of dexterity. I'd like to create an item for wrestling boots; either one that grants Improved Trip and/or +2 to trip attack when grappling or one's that grant a stability bonus against a trip when grappled. What do you think? </p><p></p><p>How about the other Barbarian variants I did? Victim had mention Heroes of High Favor: Half-Orcs (Badaxe Games), but no one has it in stock around here. Can anybody tell me what would work with the whole grappler idea (or the ex-monk/barbarian). Should I try taking Extra Rage (MotW) and use the feats from Wrath and Rage (Green Ronin) that let you trade a rage attempt for an ability for a round? There's one that grants Great Cleave and the next one on that chain grants Whirlwind Attack. Does anybody think they should extend this kind of thing to stunning fist (improved stunning fist)? Burn a stunning fist attempt to up the DC, double the rounds the opponent is stunned, or increase the modifiers from being stunned? I think Technik4 was doing something like this over in house rules . . .</p></blockquote><p></p>
[QUOTE="drdevoid, post: 535137, member: 5356"] [b]Magic Items, Barbarians & more[/b] Does anybody understand how to do the pricing for those Bracers in Magic of Faerun that grant improved unarmed strike and can have weapon abilities placed on them. For example, how much would it cost for the Disarming (+2 equiv) ability? It's gotta be expensive but it's not over 25K, is it? There's this line about it being triple the ability cost but then it says something about doubling. If they aren't prohibitive a pair of those and a monk's belt and "Ole Thorny" would be dynamite. If I switched the standard clothing item around I could have gloves of strength (Gauntlets seem too silly to me when unarmored) and bracers of dexterity. I'd like to create an item for wrestling boots; either one that grants Improved Trip and/or +2 to trip attack when grappling or one's that grant a stability bonus against a trip when grappled. What do you think? How about the other Barbarian variants I did? Victim had mention Heroes of High Favor: Half-Orcs (Badaxe Games), but no one has it in stock around here. Can anybody tell me what would work with the whole grappler idea (or the ex-monk/barbarian). Should I try taking Extra Rage (MotW) and use the feats from Wrath and Rage (Green Ronin) that let you trade a rage attempt for an ability for a round? There's one that grants Great Cleave and the next one on that chain grants Whirlwind Attack. Does anybody think they should extend this kind of thing to stunning fist (improved stunning fist)? Burn a stunning fist attempt to up the DC, double the rounds the opponent is stunned, or increase the modifiers from being stunned? I think Technik4 was doing something like this over in house rules . . . [/QUOTE]
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