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<blockquote data-quote="DM-Rocco" data-source="post: 2965980" data-attributes="member: 14451"><p>Okay, I would like to pose a question or two to the community and see what the general consenus is.</p><p></p><p>Senerio</p><p>You are first level, you have been in a unexplored ruin (like all unexplored ruins they are less than a half mile from largest city in the world) when while fighting a few zombies a Dire Rat sneaks up behind you and bites you. Of course you pitiful Fort saves at first level, specially for a mage, fails and you get in fected with Fever Filth disease. Still early in the day, and with a town just a few minutes away, you decide to try your hand at the next lower level before going back to town to find a cure disease spell. Wait, the DM is tired, you have to wrap things up, fade to black...</p><p></p><p>...Fade from black, it is a few days later (in the real world, still the same time in D&D) and the DM decides that the party, who has been split and started in seperate parts of the world since level one needs to merge now that schedules have finially resolved themselves to where everyone can finally meet on the same night. So the DM, without warning or a quick few minute walk inot town to do things like buy extra gear and cure a disease, transports you, a fist level mage with a wasting diease, into the middle of the wilds, at least 70 miles from any town, lotted together with level 2 characters, in a wild land where CR7 creatures freaquently roam and a red Dragon uses the grounds as a lunch buffet and oh yeah, no healer, and even if there was one, not near capable of casting cure disease.</p><p></p><p>Now, to me, this is one of the stupidest things a DM can do, ever. Sure, given the world I might try to brave the wilds since no where else is going to be much safer, but I would not just jump into a world of such a threat on the open road without much better supplies. Better armor for my henchmen, more scrolls, FINDING SOMEONE TO HEAL DISEASE!!!</p><p></p><p>I personally think it was a bad call on the DM to teleport me into this situation without a chance to hit a town first. He gave me little chance to survive, and indeed, we had to go back 70 miles to town cause I was quickly dieing from the disease he wouldn't let me heal from first. On the way back, our party of mostly level one guys got waylaid by a Hill Giant, who in short order took out the party barbarian and both of my henchmen before the rest of us were forced to run away. Of course we lost our mounts in the battle too.</p><p></p><p>So, Jack Ass DM?</p><p></p><p>Or just stupid players for playing in his world.</p><p></p><p>Please comment but also feel free to add in your own horrible DM stories.</p><p></p><p>I should mention that he asked me to post this. So don't think I make a habbit of whinning about horrible DMing on this forum in hopes of getting me way.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 2965980, member: 14451"] Okay, I would like to pose a question or two to the community and see what the general consenus is. Senerio You are first level, you have been in a unexplored ruin (like all unexplored ruins they are less than a half mile from largest city in the world) when while fighting a few zombies a Dire Rat sneaks up behind you and bites you. Of course you pitiful Fort saves at first level, specially for a mage, fails and you get in fected with Fever Filth disease. Still early in the day, and with a town just a few minutes away, you decide to try your hand at the next lower level before going back to town to find a cure disease spell. Wait, the DM is tired, you have to wrap things up, fade to black... ...Fade from black, it is a few days later (in the real world, still the same time in D&D) and the DM decides that the party, who has been split and started in seperate parts of the world since level one needs to merge now that schedules have finially resolved themselves to where everyone can finally meet on the same night. So the DM, without warning or a quick few minute walk inot town to do things like buy extra gear and cure a disease, transports you, a fist level mage with a wasting diease, into the middle of the wilds, at least 70 miles from any town, lotted together with level 2 characters, in a wild land where CR7 creatures freaquently roam and a red Dragon uses the grounds as a lunch buffet and oh yeah, no healer, and even if there was one, not near capable of casting cure disease. Now, to me, this is one of the stupidest things a DM can do, ever. Sure, given the world I might try to brave the wilds since no where else is going to be much safer, but I would not just jump into a world of such a threat on the open road without much better supplies. Better armor for my henchmen, more scrolls, FINDING SOMEONE TO HEAL DISEASE!!! I personally think it was a bad call on the DM to teleport me into this situation without a chance to hit a town first. He gave me little chance to survive, and indeed, we had to go back 70 miles to town cause I was quickly dieing from the disease he wouldn't let me heal from first. On the way back, our party of mostly level one guys got waylaid by a Hill Giant, who in short order took out the party barbarian and both of my henchmen before the rest of us were forced to run away. Of course we lost our mounts in the battle too. So, Jack Ass DM? Or just stupid players for playing in his world. Please comment but also feel free to add in your own horrible DM stories. I should mention that he asked me to post this. So don't think I make a habbit of whinning about horrible DMing on this forum in hopes of getting me way. [/QUOTE]
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