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Rat Bastard DM Requirements
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<blockquote data-quote="Lanefan" data-source="post: 5197716" data-attributes="member: 29398"><p>Oh, probably...depends who you ask. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>None.</p><p>Several. One drew blood.</p><p>None, mostly because I insist they be kept for posterity.</p><p>How haven't I?</p><p></p><p>I run 1e. My games have all the nasty that later versions have done their best to remove: level drains, save-or-die, equipment breakage including magic gear, and so forth. I've also added wild magic surges, where if an item breaks or a spell goes wrong or gets interrupted random things may happen; and most of those random things are not exactly pleasant. I make casters roll to aim their spells, and they can fumble (ever fumbled with a <em>Fireball</em>? It ain't pretty - particularly when it goes off *inside* your fireproof cloak, as once happened). And I very rarely run adventures that the party can expect to waltz through without casualties...though they try anyway...and this can sometimes lead to a lot of character turnover in a very short time.</p><p>Nearest I ever came to this was I once had a player who I was 99% sure was fudging combat rolls, so I fought fire with fire - if you're always gonna hit, I'm always gonna hit; only my hits hurt more. A death or two later, the player got the hint and the fudging (both ways) stopped.</p><p></p><p>Lan-"but every week they come back for more"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5197716, member: 29398"] Oh, probably...depends who you ask. :) None. Several. One drew blood. None, mostly because I insist they be kept for posterity. How haven't I? I run 1e. My games have all the nasty that later versions have done their best to remove: level drains, save-or-die, equipment breakage including magic gear, and so forth. I've also added wild magic surges, where if an item breaks or a spell goes wrong or gets interrupted random things may happen; and most of those random things are not exactly pleasant. I make casters roll to aim their spells, and they can fumble (ever fumbled with a [I]Fireball[/I]? It ain't pretty - particularly when it goes off *inside* your fireproof cloak, as once happened). And I very rarely run adventures that the party can expect to waltz through without casualties...though they try anyway...and this can sometimes lead to a lot of character turnover in a very short time. Nearest I ever came to this was I once had a player who I was 99% sure was fudging combat rolls, so I fought fire with fire - if you're always gonna hit, I'm always gonna hit; only my hits hurt more. A death or two later, the player got the hint and the fudging (both ways) stopped. Lan-"but every week they come back for more"-efan [/QUOTE]
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