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Rat Bastard in Need of Good Illithid Tactics!
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 914064" data-attributes="member: 9249"><p>Have the Illithids exploit your weak human tendencies to avoid harming young humanoids. Arm children with daggers and send them out in waves. Even if they can't hurt the players, they lose the ability to use area attacks, and it slows them down to give the Illithids more time to Mind Blast them. Since it's a cone, at the right range, the children will be too short to be caught in the area of effect.</p><p></p><p>It looks like your party's heavy on good Will saves-- but the Human Barbarian/Fighter is vulnerable. Try to Dominate him early on and have him tear into someone weaker: the Halfling or the Evoker.</p><p></p><p>If they down a party member, make sure not to CdG or brain eat them. They're more valuable as hostages.</p><p></p><p>Spread out. It gives you clearer lines of fire on the party, and the Evoker can dish out a lot of damage with area-effect spells. Even with your SR, you don't want to get shredded if he has a good dice day.</p><p></p><p>edit: The most important thing to remember that to Mind Flayers, slaves are cheap and easy to acquire, so it's no big deal to expend them on defending important (i.e., Illithid) units. They'll want to keep someone between themselves and the party at all times.</p><p></p><p>Have one of their bigger thralls grapple the Halfling, to get him out of the battle. Armor spikes will help counteract the Sneak Attack.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 914064, member: 9249"] Have the Illithids exploit your weak human tendencies to avoid harming young humanoids. Arm children with daggers and send them out in waves. Even if they can't hurt the players, they lose the ability to use area attacks, and it slows them down to give the Illithids more time to Mind Blast them. Since it's a cone, at the right range, the children will be too short to be caught in the area of effect. It looks like your party's heavy on good Will saves-- but the Human Barbarian/Fighter is vulnerable. Try to Dominate him early on and have him tear into someone weaker: the Halfling or the Evoker. If they down a party member, make sure not to CdG or brain eat them. They're more valuable as hostages. Spread out. It gives you clearer lines of fire on the party, and the Evoker can dish out a lot of damage with area-effect spells. Even with your SR, you don't want to get shredded if he has a good dice day. edit: The most important thing to remember that to Mind Flayers, slaves are cheap and easy to acquire, so it's no big deal to expend them on defending important (i.e., Illithid) units. They'll want to keep someone between themselves and the party at all times. Have one of their bigger thralls grapple the Halfling, to get him out of the battle. Armor spikes will help counteract the Sneak Attack. [/QUOTE]
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Rat Bastard in Need of Good Illithid Tactics!
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