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Rat Bastard in Need of Good Illithid Tactics!
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<blockquote data-quote="mmu1" data-source="post: 914622" data-attributes="member: 319"><p>It's really hard to set up a climactic encounter with Illithids - something that can Plane Shift at will isn't going to stick around if things are going badly. </p><p></p><p>Also, unless the Illithids use good tactics, your party will (depending on the abilities and levels of the orcish slaves) easily wipe them out with melee and AOE spells... </p><p></p><p>But if they <em>do</em> use good tactics, you have another problem, because there are very few 11th-12th level parties than can stand up to being ambushed by three levitating Illithids using Mind Blast and forcing three will saves per round after using their slaves as bait to make sure the party wastes resources.</p><p></p><p>My suggestion would be to drop the number of Illithids you throw at them, but increase the number (and quality) of the thralls. It's a lot easier to design an encounter that's both exciting and survivable that way.</p><p></p><p>Edit: Astral Projection is a viable tactic, (and makes the ecnounter impossible, effectively) but only if you assume that the Illithids have been using it from the very start - if they really are on the Material plane, then Plane-Shifting somewhere else and then projecting back to the Material just to fight the PCs might not be practical because of the 5 - 500 mile error inherent in using Plane Shift.</p></blockquote><p></p>
[QUOTE="mmu1, post: 914622, member: 319"] It's really hard to set up a climactic encounter with Illithids - something that can Plane Shift at will isn't going to stick around if things are going badly. Also, unless the Illithids use good tactics, your party will (depending on the abilities and levels of the orcish slaves) easily wipe them out with melee and AOE spells... But if they [i]do[/i] use good tactics, you have another problem, because there are very few 11th-12th level parties than can stand up to being ambushed by three levitating Illithids using Mind Blast and forcing three will saves per round after using their slaves as bait to make sure the party wastes resources. My suggestion would be to drop the number of Illithids you throw at them, but increase the number (and quality) of the thralls. It's a lot easier to design an encounter that's both exciting and survivable that way. Edit: Astral Projection is a viable tactic, (and makes the ecnounter impossible, effectively) but only if you assume that the Illithids have been using it from the very start - if they really are on the Material plane, then Plane-Shifting somewhere else and then projecting back to the Material just to fight the PCs might not be practical because of the 5 - 500 mile error inherent in using Plane Shift. [/QUOTE]
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Rat Bastard in Need of Good Illithid Tactics!
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