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Rat Bastard in Need of Good Illithid Tactics!
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<blockquote data-quote="Camarath" data-source="post: 914781" data-attributes="member: 11987"><p>I like to use their Charm Monster (DC 17) ability and then having the mind flayer convince the charmed character to come over and let it touch him (attach tentacles) for his protection of course then at the begining of mind flayers round it extracts the characters brain automatically. A good lie to use in game is that the characters is under a spell which the mind flayer can dispell if he uses his tentacles. It is best to use the power before a fight if possible then kill the charmed characters as soon as possible when the fight starts.</p><p></p><p>Also give the Mind Flayer magical items that counter act some of the party's abilities especially if they are expecting the party and know the party's tactics.</p><p></p><p>You could also roll up some exceptional Mind Flayers if you wanted. I like to do this with non-fodder enemies.</p></blockquote><p></p>
[QUOTE="Camarath, post: 914781, member: 11987"] I like to use their Charm Monster (DC 17) ability and then having the mind flayer convince the charmed character to come over and let it touch him (attach tentacles) for his protection of course then at the begining of mind flayers round it extracts the characters brain automatically. A good lie to use in game is that the characters is under a spell which the mind flayer can dispell if he uses his tentacles. It is best to use the power before a fight if possible then kill the charmed characters as soon as possible when the fight starts. Also give the Mind Flayer magical items that counter act some of the party's abilities especially if they are expecting the party and know the party's tactics. You could also roll up some exceptional Mind Flayers if you wanted. I like to do this with non-fodder enemies. [/QUOTE]
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Rat Bastard in Need of Good Illithid Tactics!
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