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<blockquote data-quote="Mercule" data-source="post: 1601074" data-attributes="member: 5100"><p>Hmm... The gnomes would have to stay generally good, and the orcs evil. Also, I don't think I want to add any "special" orc prophets, etc. The point of it is that the temple wants Mercy administered for its own sake, not for any greater purpose. Besides, I'm not sure how knowingly sparing someone specifically so he can later cause thousands of deaths fits in with the god of Mercy's portfolio.</p><p> </p><p>The gnomes are important, too, for two reasons. One, someone mentioned that they didn't feel gnomes had been developed much in my setting (they're probably right). Two, there is a certain irony to having to save the big-bad, tough orcs from the diminuative gnomes.</p><p> </p><p>Unfortunately, I don't think I'm going to get to use this adventure, anyway. One of the PCs remembered something that took them a completely different route to get things solved.</p></blockquote><p></p>
[QUOTE="Mercule, post: 1601074, member: 5100"] Hmm... The gnomes would have to stay generally good, and the orcs evil. Also, I don't think I want to add any "special" orc prophets, etc. The point of it is that the temple wants Mercy administered for its own sake, not for any greater purpose. Besides, I'm not sure how knowingly sparing someone specifically so he can later cause thousands of deaths fits in with the god of Mercy's portfolio. The gnomes are important, too, for two reasons. One, someone mentioned that they didn't feel gnomes had been developed much in my setting (they're probably right). Two, there is a certain irony to having to save the big-bad, tough orcs from the diminuative gnomes. Unfortunately, I don't think I'm going to get to use this adventure, anyway. One of the PCs remembered something that took them a completely different route to get things solved. [/QUOTE]
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