Delemental
First Post
Much has been made on these boards about the virtues of being a Rat Bastard DM (tm). I don't dispute the level of enjoyment it can bring to a game, but it leaves me wondering; is there a term to describe a player who aims for similar goals?
First, a definition of Rat Bastardry, from their website:
In my opinion, the player-equivalent to this would be one who also strives to elevate the game by introducing unforeseen elements which can either complement or confound the DM. The important distinction would be that this influence on the game would be through channels outside the normal bounds of the system, either through a unique approach to a situation, or novel uses of available resources.
The player who defeats your BBEG in one round using his triple-empowered, double-maximized, sonic-substituted meteor swarm does not qualify. The player who defeats your BBEG in one round using a sack of flour and an empty oil lamp does.
The player who manages to end a war between two countries by rolling a 43 on their Diplomacy check does not qualify. The player who manages to end a war between two countries via their own extensive knowledge of pre-Industrial era agrarian economics judiciously applied to the family potato farm that's mentioned in their character background does qualify.
So, what would we call such a player? The term Rat Bastard should be reserved for the DM. What would be a good formal definition for this type of player (like the one above for Rat Bastardry). Anyone want to share their own personal moments of such play, or those you've witnessed?
First, a definition of Rat Bastardry, from their website:
A philosophy that asserts that a role-playing game's capacity for providing enjoyment can be greatly increased by weaving a complex web of psychological challenges, moral or ethical dilemmas, frequent plot twists, and unforeseen consequences to create a gaming environment with verisimilitude that rises above the mundane with the ultimate aim of creating an atmosphere of awed paranoia for the players.
In my opinion, the player-equivalent to this would be one who also strives to elevate the game by introducing unforeseen elements which can either complement or confound the DM. The important distinction would be that this influence on the game would be through channels outside the normal bounds of the system, either through a unique approach to a situation, or novel uses of available resources.
The player who defeats your BBEG in one round using his triple-empowered, double-maximized, sonic-substituted meteor swarm does not qualify. The player who defeats your BBEG in one round using a sack of flour and an empty oil lamp does.
The player who manages to end a war between two countries by rolling a 43 on their Diplomacy check does not qualify. The player who manages to end a war between two countries via their own extensive knowledge of pre-Industrial era agrarian economics judiciously applied to the family potato farm that's mentioned in their character background does qualify.
So, what would we call such a player? The term Rat Bastard should be reserved for the DM. What would be a good formal definition for this type of player (like the one above for Rat Bastardry). Anyone want to share their own personal moments of such play, or those you've witnessed?