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General Tabletop Discussion
*TTRPGs General
Rat Bastardry: Is there an equivalent for players?
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<blockquote data-quote="Pbartender" data-source="post: 1164485" data-attributes="member: 7533"><p>It's all been said already, so I won't repeat it, but...</p><p></p><p></p><p></p><p>This is a lesson my players learned fairly quickly. Often, I play my tricks very straightforward, but sometimes they I'll try to pull a sly one on them. It encourages them to think outside the rules a little... Even when they run across the ordinary traps and tricks. As a result, they've come up with some rather ingenious solutions on occasion. (PC: Agh! The fighter is charmed by a succubus! Quick! Use your Stone Shape to encase him in stone! DM: Sure, but he gets a Reflex Save to avoid being trapped.)</p><p></p><p>Personally, I love it when players take their characters off in a slightly unexpected direction (but only if they have a good reason... Much like DMs who are arbitrary PC-killers, PCs who completely avoid an adventure just to spite the DM are jerks). With a decent DM, those forays can turn into some of the most interesting and memorable adventures.</p><p></p><p>During a recent session, when the party reached the City, the party cleric started checking out the local temple, just to see how things were going. A rival religion treated her very hospitably, and as a congregation were quite cheerful. She latched onto it, and became a bit paranoid about them. She began snooping around the temple, listening into conversations, everything short of breaking into locked doors to figure out what was wrong. Now, I just need to decide exactly what is wrong... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> At the time, I couldn't help thinking, "When they begin suspecting the friendly, happy people, I know I must be doing something right."</p><p></p><p>Steveroo... The general sentiment on the RBDM boards is, "Though PC deaths are sometimes an unfortunate result of Rat Bastardry, it should never be the goal."</p><p></p><p>Anyway... I kind of like Plotbreakers. Though I've more often used "Goddamned Players" (one of my personal favorites). </p><p></p><p>As many headaches as they give me, this RBDM loves his GDPCs. Nothing makes me prouder than to be able to give one of them bonus XP for an extraordinary thought... Even if it doesn't work.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1164485, member: 7533"] It's all been said already, so I won't repeat it, but... This is a lesson my players learned fairly quickly. Often, I play my tricks very straightforward, but sometimes they I'll try to pull a sly one on them. It encourages them to think outside the rules a little... Even when they run across the ordinary traps and tricks. As a result, they've come up with some rather ingenious solutions on occasion. (PC: Agh! The fighter is charmed by a succubus! Quick! Use your Stone Shape to encase him in stone! DM: Sure, but he gets a Reflex Save to avoid being trapped.) Personally, I love it when players take their characters off in a slightly unexpected direction (but only if they have a good reason... Much like DMs who are arbitrary PC-killers, PCs who completely avoid an adventure just to spite the DM are jerks). With a decent DM, those forays can turn into some of the most interesting and memorable adventures. During a recent session, when the party reached the City, the party cleric started checking out the local temple, just to see how things were going. A rival religion treated her very hospitably, and as a congregation were quite cheerful. She latched onto it, and became a bit paranoid about them. She began snooping around the temple, listening into conversations, everything short of breaking into locked doors to figure out what was wrong. Now, I just need to decide exactly what is wrong... ;) At the time, I couldn't help thinking, "When they begin suspecting the friendly, happy people, I know I must be doing something right." Steveroo... The general sentiment on the RBDM boards is, "Though PC deaths are sometimes an unfortunate result of Rat Bastardry, it should never be the goal." Anyway... I kind of like Plotbreakers. Though I've more often used "Goddamned Players" (one of my personal favorites). As many headaches as they give me, this RBDM loves his GDPCs. Nothing makes me prouder than to be able to give one of them bonus XP for an extraordinary thought... Even if it doesn't work. [/QUOTE]
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Rat Bastardry: Is there an equivalent for players?
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