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Rate B2: Keep on the Borderlands
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<blockquote data-quote="Hussar" data-source="post: 2557366" data-attributes="member: 22779"><p>I'm sure nostalgia played a factor, but, meh, screw it, I gave it a 10. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This really is somewhat different from what became the standard of a module. Little or no plot, it was really a snapshot of an area and it was up to the DM to create the adventures from there. Ultimately open ended, the party could do pretty much anything and go anywhere and be sure of finding something to whack when they got there. I've run it many times for many different groups and it's always been a blast.</p><p></p><p>Really, it's more like a mini-campaign setting than an actual module. IMHO, that's what makes it a fantastic module. Isle of Dread gets the same warm and fuzzies from me for exactly the same reasons. It's a location guide, not an adventure.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2557366, member: 22779"] I'm sure nostalgia played a factor, but, meh, screw it, I gave it a 10. :) This really is somewhat different from what became the standard of a module. Little or no plot, it was really a snapshot of an area and it was up to the DM to create the adventures from there. Ultimately open ended, the party could do pretty much anything and go anywhere and be sure of finding something to whack when they got there. I've run it many times for many different groups and it's always been a blast. Really, it's more like a mini-campaign setting than an actual module. IMHO, that's what makes it a fantastic module. Isle of Dread gets the same warm and fuzzies from me for exactly the same reasons. It's a location guide, not an adventure. [/QUOTE]
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