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<blockquote data-quote="Andre" data-source="post: 1972926" data-attributes="member: 25930"><p>IME, you can best tell the raw power of the classes by running them as npc's. My group never saw clerics as overpowered until we ran into the buffed-up clerics in RttToEE - a single npc cleric sometimes whipped our entire party. Why weren't the PC clerics overpowered? We tended to use a lot of the character's resources to support the rest of the party, not just to beef up the character and blast the opponents.</p><p></p><p>Wizards and sorcerers tend to be stronger as npc opponents also. Why? Because many times a high-level party faces opponents who have SR or some other esoteric defense against spells (spell immunity, incorporeal). Since most parties, even high-level ones, will have few if any of these defenses, npc spellcasters can be a real pain. </p><p></p><p>An npc druid who knows the terrain and doesn't have to worry about supporting companions (the non-animal type) can be devastating against an unwary PC party. His mix of abilities, animal companions, and spells make for a terrifying hit-and-run specialist.</p><p></p><p>NPC fighters/tanks, OTOH, tend to fall like chaff. Low will and reflex saves are a real achilles heel. And most PC parties have their own tanks to stop these guys. NPC rogues and bards have some useful abilities, but can't stand up to the full firepower of a typical PC party.</p><p></p><p>What all this means is that PC parties often require a mix of classes to succeed against the opposition they typically face. If someone runs a game where the only opposition is other humans/humanoids with class levels, then I think we would see certain classes outshine the others a lot more than we do.</p></blockquote><p></p>
[QUOTE="Andre, post: 1972926, member: 25930"] IME, you can best tell the raw power of the classes by running them as npc's. My group never saw clerics as overpowered until we ran into the buffed-up clerics in RttToEE - a single npc cleric sometimes whipped our entire party. Why weren't the PC clerics overpowered? We tended to use a lot of the character's resources to support the rest of the party, not just to beef up the character and blast the opponents. Wizards and sorcerers tend to be stronger as npc opponents also. Why? Because many times a high-level party faces opponents who have SR or some other esoteric defense against spells (spell immunity, incorporeal). Since most parties, even high-level ones, will have few if any of these defenses, npc spellcasters can be a real pain. An npc druid who knows the terrain and doesn't have to worry about supporting companions (the non-animal type) can be devastating against an unwary PC party. His mix of abilities, animal companions, and spells make for a terrifying hit-and-run specialist. NPC fighters/tanks, OTOH, tend to fall like chaff. Low will and reflex saves are a real achilles heel. And most PC parties have their own tanks to stop these guys. NPC rogues and bards have some useful abilities, but can't stand up to the full firepower of a typical PC party. What all this means is that PC parties often require a mix of classes to succeed against the opposition they typically face. If someone runs a game where the only opposition is other humans/humanoids with class levels, then I think we would see certain classes outshine the others a lot more than we do. [/QUOTE]
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