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<blockquote data-quote="Merlion" data-source="post: 1985660" data-attributes="member: 10397"><p>Like I said, I consider Cleric/Wizard roughly even in overall offense. </p><p></p><p>And yes, at levels 1-6 the Cleric is much more limited, although this is also when the Wizard, as a character is weakest and the Cleric overall is still quite strong.</p><p></p><p>And its really from 9th level on that the Cleric gets silly. At 9th level Wizards get, say Cone of Cold and Baleful Polymorph, Clerics get Slay Living and Flame Strike.</p><p></p><p>And then at 13th, Cleric gets Destruction, and Wizard gets Finger of Death. Finger of Death has a better range, but Destruction does more damage on a failed save...and since the min range on Destruction is 90 feet, its not that big a deal.</p><p></p><p></p><p>And certainlly, Mages are better especially at low-mid levels at taking out lots of weak enemies, because they do have more and better area affect damage spells. However, I find these spells are often very diffacult to use without harming your comrades, and would generally rather have more precise attacks anyway.</p><p></p><p>its also interesting to note that a Wizard can cast Evard's Black Tentacles, but a Cleric can negate it for themselves or others with Freedom of Movement</p></blockquote><p></p>
[QUOTE="Merlion, post: 1985660, member: 10397"] Like I said, I consider Cleric/Wizard roughly even in overall offense. And yes, at levels 1-6 the Cleric is much more limited, although this is also when the Wizard, as a character is weakest and the Cleric overall is still quite strong. And its really from 9th level on that the Cleric gets silly. At 9th level Wizards get, say Cone of Cold and Baleful Polymorph, Clerics get Slay Living and Flame Strike. And then at 13th, Cleric gets Destruction, and Wizard gets Finger of Death. Finger of Death has a better range, but Destruction does more damage on a failed save...and since the min range on Destruction is 90 feet, its not that big a deal. And certainlly, Mages are better especially at low-mid levels at taking out lots of weak enemies, because they do have more and better area affect damage spells. However, I find these spells are often very diffacult to use without harming your comrades, and would generally rather have more precise attacks anyway. its also interesting to note that a Wizard can cast Evard's Black Tentacles, but a Cleric can negate it for themselves or others with Freedom of Movement [/QUOTE]
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