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<blockquote data-quote="EzekielRaiden" data-source="post: 9746626" data-attributes="member: 6790260"><p>Alternatively, the problem is <em><em>à la carte</em></em> multiclassing, rather than Frankenstein.</p><p></p><p>Because the only other edition which permitted <em>à la carte</em> multiclassing had this problem, just worse because it had much more serious flaws than 5e has.</p><p></p><p>It's emblematic of a lot of ideas from 3e. That is, <em>à la carte</em> MC is a beautiful idea, compelling, intuitive, fun. It near-instantly created several memes in an era before "meme" was even a thing--the TVTropes page for "Took a level in Badass", for example, literally is a 3rd edition mechanical concept having completely outgrown its roots.</p><p></p><p>It just has one small problem: It's terrible at <em>being</em> a game mechanic. 5e has had to pretzel itself over and over again to try to make <em>à la carte</em> MC not cause serious problems.</p><p></p><p>If it weren't for that one little issue, it would be wonderful. It is, as I previously argued in a now-ancient thread, a beautiful example of <em>meta-aesthetics</em> being prioritized over actual game design. It's a rule that looks good, that sounds good. A rule that <em>feels</em> right, it has truthiness galore. It feels so obvious and natural--a bridge between the chunky artificiality of classes with levels, and the overcomplicated, difficult-to-understand morass that most pure point-buy systems become! But beneath that superficial, meta-aesthetic beauty, it is a bloody nightmare to actually design and implement, and as we are seeing quite clearly, even concerted efforts to fix it have resulted in (at the very least) <em>disappointing</em> results.</p><p></p><p>To have one <em>à la carte</em> muticlassing system break down may be regarded as a misfortune, Mr. Worthing. To have two looks like carelessness.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9746626, member: 6790260"] Alternatively, the problem is [I][I]à la carte[/I][/I] multiclassing, rather than Frankenstein. Because the only other edition which permitted [I]à la carte[/I] multiclassing had this problem, just worse because it had much more serious flaws than 5e has. It's emblematic of a lot of ideas from 3e. That is, [I]à la carte[/I] MC is a beautiful idea, compelling, intuitive, fun. It near-instantly created several memes in an era before "meme" was even a thing--the TVTropes page for "Took a level in Badass", for example, literally is a 3rd edition mechanical concept having completely outgrown its roots. It just has one small problem: It's terrible at [I]being[/I] a game mechanic. 5e has had to pretzel itself over and over again to try to make [I]à la carte[/I] MC not cause serious problems. If it weren't for that one little issue, it would be wonderful. It is, as I previously argued in a now-ancient thread, a beautiful example of [I]meta-aesthetics[/I] being prioritized over actual game design. It's a rule that looks good, that sounds good. A rule that [I]feels[/I] right, it has truthiness galore. It feels so obvious and natural--a bridge between the chunky artificiality of classes with levels, and the overcomplicated, difficult-to-understand morass that most pure point-buy systems become! But beneath that superficial, meta-aesthetic beauty, it is a bloody nightmare to actually design and implement, and as we are seeing quite clearly, even concerted efforts to fix it have resulted in (at the very least) [I]disappointing[/I] results. To have one [I]à la carte[/I] muticlassing system break down may be regarded as a misfortune, Mr. Worthing. To have two looks like carelessness. [/QUOTE]
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