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<blockquote data-quote="EzekielRaiden" data-source="post: 9746638" data-attributes="member: 6790260"><p>Er...that isn't <em>à la carte</em> MC? Because you've limited it to only two classes, and you've made it either a fundamental thing, or something you rebuild your character to use.</p><p></p><p><em>À la carte</em> MC specifically means how MC works in 5e and 3e: you can advance in any available class at each level up, however you like. If 5e had 20 classes, you could be level 1 in 20 different classes if you really wanted to. Certainly in 3e you could do that. Both of your proposals--limited to only two, or perfectly spreading out levels between any given set of classes--mean that you cannot just pick up any dish as you like. It's the difference between <em>table d'hôte</em>, "host's table" (aka <em>prix fixe</em>, "fixed price"), where you choose from a small number of specific course sequences for a universal fixed price; and actually dining <em>à la carte</em> ("at the card"), where each course can be chosen freely from any item on the menu: you decide what you eat at each stage, just as this form of multiclassing lets you choose what you develop at each level.</p><p></p><p>The systems you've proposed are functionally either what 2e or 4e did. They <em>don't</em> let you pick whatever class you like at each level. They lock you into something, or they restrict what you're allowed to choose at each point.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9746638, member: 6790260"] Er...that isn't [I]à la carte[/I] MC? Because you've limited it to only two classes, and you've made it either a fundamental thing, or something you rebuild your character to use. [I]À la carte[/I] MC specifically means how MC works in 5e and 3e: you can advance in any available class at each level up, however you like. If 5e had 20 classes, you could be level 1 in 20 different classes if you really wanted to. Certainly in 3e you could do that. Both of your proposals--limited to only two, or perfectly spreading out levels between any given set of classes--mean that you cannot just pick up any dish as you like. It's the difference between [I]table d'hôte[/I], "host's table" (aka [I]prix fixe[/I], "fixed price"), where you choose from a small number of specific course sequences for a universal fixed price; and actually dining [I]à la carte[/I] ("at the card"), where each course can be chosen freely from any item on the menu: you decide what you eat at each stage, just as this form of multiclassing lets you choose what you develop at each level. The systems you've proposed are functionally either what 2e or 4e did. They [I]don't[/I] let you pick whatever class you like at each level. They lock you into something, or they restrict what you're allowed to choose at each point. [/QUOTE]
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