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<blockquote data-quote="Rainbow Scissors" data-source="post: 9747318" data-attributes="member: 7052820"><p>According to some people, the change was meant to make the game feel more inclusive. I do not know. I can only speak for myself and comment on what my usual group's thoughts have been. Myself and a few of the people in the usual group are within demographics and identities that the changes were meant to make feel more welcome. Maybe, for some people, it had that effect. If so, I think that is great. For me, that change did nothing to make me feel like D&D was somehow more welcoming to me or was a better game because of the changes. </p><p></p><p>According to some other people, the change was meant to give more creative freedom. But do I really have more creative freedom by moving a limitation from one piece of character creation while simultaneously adding the same exact limitation to a different piece of character creation? For me personally, no.</p><p></p><p>If anything, I feel that backgrounds are worse now than they were before. I liked that the old versions often had a narrative element that could interact with other pillars of play. Now, they have become race/species features in background's clothing, plus a feat. I'm happy for the improvements to feats overall, and it is nice to get another choice of one, but the end results for backgrounds are that they are simply less interesting. For race/species, do I feel that the game is less "problematic" or whatever because I get a +2 from being a farmer instead of from being a dwarf? No, so, what was the point?</p><p></p><p>I would have preferred something like what 4E did: Give each race/species one set bonus, and then allow floating choice for the other bonus. I feel that is a reasonable middle ground between giving creative freedom and having race/species actually mean something. </p><p></p><p>I have seen other people suggest getting part of your bonus from race/species and part of it from background. I would be okay with that. Maybe ever combine both ideas. From your race/species, you get one set bonus and one floating one that allows you to pick between two abilities. Then, from your background, you get a bonus that allows you to pick from a few abilities.</p><p></p><p>So, a dwarf might have +1 Con; +1 to your choice of either STR or WIS (plus some special racial ability)</p><p>The farmer background would give +1 to your choice of STR or CON (plus whatever narrative ability or whatever)</p><p>A Level 1 Dwarf Farmer could then possibly be any combination of those adjustments</p><p></p><p>On top of that, if you want me to have more feats then just give me more opportunities to choose a feat and no longer have feats and ability score increases be in the same bucket of character advancement pieces.</p></blockquote><p></p>
[QUOTE="Rainbow Scissors, post: 9747318, member: 7052820"] According to some people, the change was meant to make the game feel more inclusive. I do not know. I can only speak for myself and comment on what my usual group's thoughts have been. Myself and a few of the people in the usual group are within demographics and identities that the changes were meant to make feel more welcome. Maybe, for some people, it had that effect. If so, I think that is great. For me, that change did nothing to make me feel like D&D was somehow more welcoming to me or was a better game because of the changes. According to some other people, the change was meant to give more creative freedom. But do I really have more creative freedom by moving a limitation from one piece of character creation while simultaneously adding the same exact limitation to a different piece of character creation? For me personally, no. If anything, I feel that backgrounds are worse now than they were before. I liked that the old versions often had a narrative element that could interact with other pillars of play. Now, they have become race/species features in background's clothing, plus a feat. I'm happy for the improvements to feats overall, and it is nice to get another choice of one, but the end results for backgrounds are that they are simply less interesting. For race/species, do I feel that the game is less "problematic" or whatever because I get a +2 from being a farmer instead of from being a dwarf? No, so, what was the point? I would have preferred something like what 4E did: Give each race/species one set bonus, and then allow floating choice for the other bonus. I feel that is a reasonable middle ground between giving creative freedom and having race/species actually mean something. I have seen other people suggest getting part of your bonus from race/species and part of it from background. I would be okay with that. Maybe ever combine both ideas. From your race/species, you get one set bonus and one floating one that allows you to pick between two abilities. Then, from your background, you get a bonus that allows you to pick from a few abilities. So, a dwarf might have +1 Con; +1 to your choice of either STR or WIS (plus some special racial ability) The farmer background would give +1 to your choice of STR or CON (plus whatever narrative ability or whatever) A Level 1 Dwarf Farmer could then possibly be any combination of those adjustments On top of that, if you want me to have more feats then just give me more opportunities to choose a feat and no longer have feats and ability score increases be in the same bucket of character advancement pieces. [/QUOTE]
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