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<blockquote data-quote="D+1" data-source="post: 1700285" data-attributes="member: 13654"><p>I think it blows. All this time building a brand new engine to zip off graphics so spiffy it will make your eyeballs bleed and they make it so dark you can't even SEE all the spiffy graphics, much less make out where it is you need to go in game. And that's even BEFORE the introduction is finished, "hell breaks loose" and all the lights go out. At this point I consider it one of the biggest wastes of my money ever even though I haven't even made it through the first level. It feels masochistic to even bother because the annoyance and frustration is so high.</p><p></p><p>A simple "gamma" slider like virtually every FPS has had since the dawn of time is all I'd need to make me happy. Oh, there's a "brightness" slider that does precisely squat. I consider it an insult to my backside. Wake me up if a patch ever fixes it. I certainly don't intend to play it until such time. The only thing keeping me from throwing it in the trash right NOW is the fact that I was stupid enough to pay the $55 for it rather than read a review or try to find an even modestly discounted price. I hold out a stupid hope that I MIGHT be able to get some value out of it later.</p><p></p><p>Yes, being able to SEE the enemy that's 10' in front of you in a FPS is that important. If Half Life 2 simply shows up on a shelf and installs without eating a hard drive it will almost certainly outsell this aborted coaster 20:1.</p><p></p><p>Rated it 3. I'm probably being generous. I think I may FORCE myself to play through in the hopes that it bloody damm well get better fast, but they lost my enthusiasm for the entire game in the first 5 minutes. I don't care how "scary" they think making everything impossible to see is. From my POV it just makes it infuriating. Shadows and Fog is one thing, but all I see here is Kingsford charcoal black, with just enough wan, gray wall or floor texture shown under a half-watt bulb to prove that my Radeon 9600 hasn't simply crapped on me.</p></blockquote><p></p>
[QUOTE="D+1, post: 1700285, member: 13654"] I think it blows. All this time building a brand new engine to zip off graphics so spiffy it will make your eyeballs bleed and they make it so dark you can't even SEE all the spiffy graphics, much less make out where it is you need to go in game. And that's even BEFORE the introduction is finished, "hell breaks loose" and all the lights go out. At this point I consider it one of the biggest wastes of my money ever even though I haven't even made it through the first level. It feels masochistic to even bother because the annoyance and frustration is so high. A simple "gamma" slider like virtually every FPS has had since the dawn of time is all I'd need to make me happy. Oh, there's a "brightness" slider that does precisely squat. I consider it an insult to my backside. Wake me up if a patch ever fixes it. I certainly don't intend to play it until such time. The only thing keeping me from throwing it in the trash right NOW is the fact that I was stupid enough to pay the $55 for it rather than read a review or try to find an even modestly discounted price. I hold out a stupid hope that I MIGHT be able to get some value out of it later. Yes, being able to SEE the enemy that's 10' in front of you in a FPS is that important. If Half Life 2 simply shows up on a shelf and installs without eating a hard drive it will almost certainly outsell this aborted coaster 20:1. Rated it 3. I'm probably being generous. I think I may FORCE myself to play through in the hopes that it bloody damm well get better fast, but they lost my enthusiasm for the entire game in the first 5 minutes. I don't care how "scary" they think making everything impossible to see is. From my POV it just makes it infuriating. Shadows and Fog is one thing, but all I see here is Kingsford charcoal black, with just enough wan, gray wall or floor texture shown under a half-watt bulb to prove that my Radeon 9600 hasn't simply crapped on me. [/QUOTE]
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