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<blockquote data-quote="MaxKaladin" data-source="post: 1730522" data-attributes="member: 1196"><p>Oh, god yes. I'm starting to hate this game because of all that stuff. Case in point is right now where I'm in alpha-lab-2 or thereabouts and I'm stuck in some pit where I carefully look for all the places stuff could come out and can't find more than one but suddenly, as soon as I press the button to raise the ladder (which moves WAY too slowly) fifteen gadjillion spider-things come out of nowhere and kill me. There's nowhere to hide where they can't get you. There is no cover. There's nowhere you can gain any kind of tactically advantagous position to defend yourself that I can tell. You are evidently expected to just madly blast away at them to try to survive for that agonizingly slow ladder to lift itself up enough to get out. Even then, they show up on top. I know the original Doom had a lot of stuff like that too and I didn't like it there either. It's just far more annoying because I can't see much of anything either. And because I would have thought they would have learned better after ten years. </p><p></p><p>In general, its only a mediocre FPS. For instance, I miss having lean controls, for one. They really needed to take a look at how Call of Duty does it. <em>That's</em> an FPS. </p><p></p><p>And the game doesn't do a very good job of scaring me, either. The sounds are fairly scary, but the rest of the game doesn't scare me. It <em>startles</em> me, but that's not really the same thing. </p><p></p><p>I gave it a 4 mostly because what little of the eye candy you can actually see is good and the sounds are very good. The gameplay leaves a lot to be desired, in my opinion. </p><p></p><p>I think a big part of the problem might be the intended purpose of the game vs its audience. I was talking to a game store clerk who was raving about this game the other day and he told me that its not really intended to be a FPS as much as a "personal horror" game. All the stuff I was complaining about were supposed to be there to create atmosphere and frighten me. Well, I guess that's fine if that's what you're looking for, but I don't want a horror game and I don't expect that from a game called Doom 3. If I had known it was a "personal horror" game, I would have given it a pass just like I give horror movies a pass.</p></blockquote><p></p>
[QUOTE="MaxKaladin, post: 1730522, member: 1196"] Oh, god yes. I'm starting to hate this game because of all that stuff. Case in point is right now where I'm in alpha-lab-2 or thereabouts and I'm stuck in some pit where I carefully look for all the places stuff could come out and can't find more than one but suddenly, as soon as I press the button to raise the ladder (which moves WAY too slowly) fifteen gadjillion spider-things come out of nowhere and kill me. There's nowhere to hide where they can't get you. There is no cover. There's nowhere you can gain any kind of tactically advantagous position to defend yourself that I can tell. You are evidently expected to just madly blast away at them to try to survive for that agonizingly slow ladder to lift itself up enough to get out. Even then, they show up on top. I know the original Doom had a lot of stuff like that too and I didn't like it there either. It's just far more annoying because I can't see much of anything either. And because I would have thought they would have learned better after ten years. In general, its only a mediocre FPS. For instance, I miss having lean controls, for one. They really needed to take a look at how Call of Duty does it. [I]That's[/I] an FPS. And the game doesn't do a very good job of scaring me, either. The sounds are fairly scary, but the rest of the game doesn't scare me. It [I]startles[/I] me, but that's not really the same thing. I gave it a 4 mostly because what little of the eye candy you can actually see is good and the sounds are very good. The gameplay leaves a lot to be desired, in my opinion. I think a big part of the problem might be the intended purpose of the game vs its audience. I was talking to a game store clerk who was raving about this game the other day and he told me that its not really intended to be a FPS as much as a "personal horror" game. All the stuff I was complaining about were supposed to be there to create atmosphere and frighten me. Well, I guess that's fine if that's what you're looking for, but I don't want a horror game and I don't expect that from a game called Doom 3. If I had known it was a "personal horror" game, I would have given it a pass just like I give horror movies a pass. [/QUOTE]
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