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<blockquote data-quote="tauton_ikhnos" data-source="post: 1505976" data-attributes="member: 16195"><p><strong>Aasimar</strong></p><p>Wis/Dex: wash</p><p>Celestial blood: minor effect</p><p>Darkvision 60 ft: dwarves & half-orcs have this</p><p>Alertness: a bonus feat, but a weak one; akin to dwarven crafting bonus</p><p>Resistance: 1 point is unlikely to matter, and is a pain to remember; I'd drop it</p><p></p><p>LA +0, easily</p><p></p><p><strong>Catfolk</strong></p><p>Dex/Wis: wash</p><p>Speed 40 ft: strong advantage</p><p>Low-light vision: weak advantage, not often used</p><p>Natural Weapon (d4): means he's never unarmed; strong</p><p>Jump/Listen/Move Silently: equivalent to a feat</p><p></p><p>LA +1, a Catfolk 1/Rogue 1 will combine some good aspects of a monk and rogue with skills that are a hair better, but will also lose out on some class-specific stuff</p><p></p><p><strong>Dragonkin</strong></p><p>Str/Dex: wash</p><p>Dragon Blood: minor effect</p><p>Move 30 ft, unimpaired by armor/encumbrance: strong AC advantage!</p><p>Powerful Build: strong advantage</p><p>Darkvision: moderate</p><p>Nat AC +2: combined with armor mobility, strong</p><p></p><p>LA +1: Acid test, a dragonkin 1/fighter 1 will have superior AC and mobility over a human 0/fighter 2, but the human will have better hit points and two (2) extra feats. A fight would be pretty close.</p><p></p><p>That's all I have time for right now.</p></blockquote><p></p>
[QUOTE="tauton_ikhnos, post: 1505976, member: 16195"] [b]Aasimar[/b] Wis/Dex: wash Celestial blood: minor effect Darkvision 60 ft: dwarves & half-orcs have this Alertness: a bonus feat, but a weak one; akin to dwarven crafting bonus Resistance: 1 point is unlikely to matter, and is a pain to remember; I'd drop it LA +0, easily [b]Catfolk[/b] Dex/Wis: wash Speed 40 ft: strong advantage Low-light vision: weak advantage, not often used Natural Weapon (d4): means he's never unarmed; strong Jump/Listen/Move Silently: equivalent to a feat LA +1, a Catfolk 1/Rogue 1 will combine some good aspects of a monk and rogue with skills that are a hair better, but will also lose out on some class-specific stuff [b]Dragonkin[/b] Str/Dex: wash Dragon Blood: minor effect Move 30 ft, unimpaired by armor/encumbrance: strong AC advantage! Powerful Build: strong advantage Darkvision: moderate Nat AC +2: combined with armor mobility, strong LA +1: Acid test, a dragonkin 1/fighter 1 will have superior AC and mobility over a human 0/fighter 2, but the human will have better hit points and two (2) extra feats. A fight would be pretty close. That's all I have time for right now. [/QUOTE]
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