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<blockquote data-quote="CombatWombat51" data-source="post: 1507771" data-attributes="member: 10473"><p>Soo much...</p><p></p><p><strong>Aasimar</strong></p><p>• +2 Wisdom, -2 Dexterity. Little up</p><p>• Celestial Blood: wash</p><p>• Darkvision: Little up</p><p>• +2 racial bonus on Spot and Listen checks. Some up</p><p>• Resistance to acid, cold and electricity of 1. Tiny up</p><p></p><p>Overall, a bit on the weak side.</p><p></p><p></p><p><strong>Catfolk</strong></p><p></p><p>• +2 Dexterity, -2 Wisdom. Little up</p><p>• Catfolk base speed is 40 feet. Little up</p><p>• Low-Light Vision: Little up</p><p>• Natural Weapons: Good up: Superior damage, real damage, and effectively a free feat.</p><p>• +2 racial bonus to Jump, Listen, and Move Silently. Some up</p><p></p><p>Overall, looks good.</p><p></p><p><strong>Dragonkin</strong></p><p>• +2 Strength, -2 Dexterity. Little up</p><p>• Dragon Blood: Wash. In most campaigns, even a bit of a downer</p><p>• Dragonkin speed is 30 feet. Little up, and a side, whats the in-game logic for this? Seems like a strange ability</p><p>• Powerful Build: One thing, you said "half-giant" in there. A lot up. What I did when I made a "medium and a half" creature, was give it about half the bonuses for being large, instead of the full ones</p><p>• Darkvision: Little up</p><p>• +2 Natural Armor: Dragonkin's skin is as tough as scales. Good up</p><p>• Bonus Languages: ?</p><p></p><p>Too buff. It's a +1 for sure</p><p></p><p><strong>Eqaeros</strong></p><p>• +2 Charisma, -2 Wisdom. Little down</p><p>• Fey Blood: Wash</p><p>• Sleep and enchantments. Some up</p><p>• Low-light Vision: Little up</p><p>• +2 racial bonus on Diplomacy and Perform checks. Little up</p><p>• Inborn Charm: Some up</p><p></p><p>Real good, maybe a teensy bit weak. Hey, have I seen this before? Looks familiar...</p><p></p><p></p><p><strong>Goblin</strong></p><p>• +2 Dexterity, -2 Strength, -2 Charisma. Some down</p><p>• Small: Little Down</p><p>• Goblin base speed is 30 feet. Tiny up</p><p>• Low-Light Vision: Tiny down</p><p>• +4 bonus on Move Silently checks. Little up</p><p>• +2 racial bonus on saving throws against disease. Tiny up</p><p></p><p>Overall, a bit weak. Give them their save bonus against poison, too, and maybe beef it up to +3.</p><p></p><p></p><p><strong>Half-Dwarf</strong></p><p></p><p></p><p>• Dwarf Blood: Wash</p><p>• Darkvision: Little up</p><p>• Stability: Tiny up</p><p>• +1 racial bonus against poison: Tiny up</p><p>• +1 racial bonus on saving throws against spells: Little up</p><p>• Extra skills. Some up</p><p></p><p>Pretty rockin'. I say they're good to go.</p><p></p><p></p><p><strong>Half-Ogre</strong></p><p>• +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma. Some up</p><p>• Giant Blood: Wash</p><p>• Darkvision: Little up</p><p>• Powerful Build: Like the dragon, cut it in half</p><p></p><p>This one's just as bad as the dragon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> These guys get Str and Con, and the dragons get Str and armor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p><strong>Hobbits</strong></p><p>It still says "halfling" in the description.</p><p></p><p></p><p><strong>Lizardfolk</strong></p><p>• +2 Constitution, -2 Intelligence. Little up</p><p>• +2 racial bonus on Balance, Jump, and Swim checks. Little up</p><p>• +1 Natural Armor: Lizardfolk's skin is as tough as hide. Some up</p><p>• Natural Weapons: Good up</p><p>• Hold Breath: Little up</p><p></p><p>Maybe a teensy bit on the strong side. Throw in some weak disadvantage, like something about being out of water, or a penalty to Spot checks, and I think they'd be spot on.</p><p></p><p><strong>Stonechild</strong></p><p></p><p>• +2 Strength, +2 Constitution, -2 Dexterity, -2 Charisma. Little up</p><p>• Elemental Blood: Wash</p><p>• Powerful Build: Usual opinion</p><p>• Darkvision: Little up</p><p>• +2 Natural Armor: Up</p><p>• +2 racial bonus on saving throws against acid and poison. Little up</p><p>• +2 racial bonus on Appraise and Craft checks that are related to stone or metal items. Tiny Up</p><p></p><p>This is the most powerful out of the other big guys.</p><p></p><p></p><p><strong>Tiefling</strong></p><p>• +2 Intelligence, -2 Charisma: Tiny up</p><p>• Fiendish Blood: Wash. Little down in most campaigns, actually</p><p>• Darkvision out to 60 feet. Little up</p><p>• +2 racial bonus on Bluff and Hide checks. Little up</p><p>• Resistance to cold, fire, and electricity of 1. Tiny up</p><p></p><p>LIke the aasimar, they need a little something</p><p></p><p></p><p><strong>Wulfen</strong></p><p>• +2 Constitution, -2 Intelligence. Little up</p><p>• Low-Light Vision: Little up</p><p>• Natural Weapons: Same as cats</p><p>• Skill bonuses add up to Little up</p><p>• Limited Scent: Sweet ability. (Cool yet not too powerful) Little up</p><p>• Spell-Like Abilities: 1/day speak with animals (canines and wolfs only, duration 1 minute). Pfft, dump this. It's only a little up, but these guys were so cool till they got a spell-like ability <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I think they're good to go.</p><p></p><p>Ok, I know my comments were quite short, but there's a lot of races here, and you'll just get conflicting opinions from other folks anyhow <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="CombatWombat51, post: 1507771, member: 10473"] Soo much... [b]Aasimar[/b] • +2 Wisdom, -2 Dexterity. Little up • Celestial Blood: wash • Darkvision: Little up • +2 racial bonus on Spot and Listen checks. Some up • Resistance to acid, cold and electricity of 1. Tiny up Overall, a bit on the weak side. [b]Catfolk[/b] • +2 Dexterity, -2 Wisdom. Little up • Catfolk base speed is 40 feet. Little up • Low-Light Vision: Little up • Natural Weapons: Good up: Superior damage, real damage, and effectively a free feat. • +2 racial bonus to Jump, Listen, and Move Silently. Some up Overall, looks good. [b]Dragonkin[/b] • +2 Strength, -2 Dexterity. Little up • Dragon Blood: Wash. In most campaigns, even a bit of a downer • Dragonkin speed is 30 feet. Little up, and a side, whats the in-game logic for this? Seems like a strange ability • Powerful Build: One thing, you said "half-giant" in there. A lot up. What I did when I made a "medium and a half" creature, was give it about half the bonuses for being large, instead of the full ones • Darkvision: Little up • +2 Natural Armor: Dragonkin's skin is as tough as scales. Good up • Bonus Languages: ? Too buff. It's a +1 for sure [b]Eqaeros[/b] • +2 Charisma, -2 Wisdom. Little down • Fey Blood: Wash • Sleep and enchantments. Some up • Low-light Vision: Little up • +2 racial bonus on Diplomacy and Perform checks. Little up • Inborn Charm: Some up Real good, maybe a teensy bit weak. Hey, have I seen this before? Looks familiar... [b]Goblin[/b] • +2 Dexterity, -2 Strength, -2 Charisma. Some down • Small: Little Down • Goblin base speed is 30 feet. Tiny up • Low-Light Vision: Tiny down • +4 bonus on Move Silently checks. Little up • +2 racial bonus on saving throws against disease. Tiny up Overall, a bit weak. Give them their save bonus against poison, too, and maybe beef it up to +3. [b]Half-Dwarf[/b] • Dwarf Blood: Wash • Darkvision: Little up • Stability: Tiny up • +1 racial bonus against poison: Tiny up • +1 racial bonus on saving throws against spells: Little up • Extra skills. Some up Pretty rockin'. I say they're good to go. [b]Half-Ogre[/b] • +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma. Some up • Giant Blood: Wash • Darkvision: Little up • Powerful Build: Like the dragon, cut it in half This one's just as bad as the dragon :( These guys get Str and Con, and the dragons get Str and armor. :( [b]Hobbits[/b] It still says "halfling" in the description. [b]Lizardfolk[/b] • +2 Constitution, -2 Intelligence. Little up • +2 racial bonus on Balance, Jump, and Swim checks. Little up • +1 Natural Armor: Lizardfolk's skin is as tough as hide. Some up • Natural Weapons: Good up • Hold Breath: Little up Maybe a teensy bit on the strong side. Throw in some weak disadvantage, like something about being out of water, or a penalty to Spot checks, and I think they'd be spot on. [b]Stonechild[/b] • +2 Strength, +2 Constitution, -2 Dexterity, -2 Charisma. Little up • Elemental Blood: Wash • Powerful Build: Usual opinion • Darkvision: Little up • +2 Natural Armor: Up • +2 racial bonus on saving throws against acid and poison. Little up • +2 racial bonus on Appraise and Craft checks that are related to stone or metal items. Tiny Up This is the most powerful out of the other big guys. [b]Tiefling[/b] • +2 Intelligence, -2 Charisma: Tiny up • Fiendish Blood: Wash. Little down in most campaigns, actually • Darkvision out to 60 feet. Little up • +2 racial bonus on Bluff and Hide checks. Little up • Resistance to cold, fire, and electricity of 1. Tiny up LIke the aasimar, they need a little something [b]Wulfen[/b] • +2 Constitution, -2 Intelligence. Little up • Low-Light Vision: Little up • Natural Weapons: Same as cats • Skill bonuses add up to Little up • Limited Scent: Sweet ability. (Cool yet not too powerful) Little up • Spell-Like Abilities: 1/day speak with animals (canines and wolfs only, duration 1 minute). Pfft, dump this. It's only a little up, but these guys were so cool till they got a spell-like ability :D I think they're good to go. Ok, I know my comments were quite short, but there's a lot of races here, and you'll just get conflicting opinions from other folks anyhow :D [/QUOTE]
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